# godot-interactive-changelog **Repository Path**: mirrors_godotengine/godot-interactive-changelog ## Basic Information - **Project Name**: godot-interactive-changelog - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-12 - **Last Updated**: 2023-12-21 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Godot Interactive Changelog This project is provided for Godot Engine users and contributors to document in a complete and comprehensive manner changes that go into each release and developer preview of the engine. This project aims to largely remove the manual labor from creating and maintaining a project changelog, and provides tools to generate static information, such as CHANGELOG.md and release notes for the blog. The benefit of this automated system is that it allows to track PRs as well as individual commits, preserving important context for the work that goes into each release. For example, it can also detect commits that were cherry-picked, and identify their original PRs. Live website: https://godotengine.github.io/godot-interactive-changelog/ ## Contributing This project is written in JavaScript and is built using Node.JS. HTML and CSS are used for the presentation. The end result of the build process is completely static and can be server from any web server, no Node.JS required. Front-end is designed in a reactive manner using industry standard Web Components (powered by `lit-element`). This provides native browser support, and results in a small overhead from the build process. To build the project locally you need to have Node.JS installed (12.x and newer should work just fine). This project uses GitHub's GraphQL API. To fetch live data you need to generate a [personal OAuth token](https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token). You can supply your token to the scripts using the `GRAPHQL_TOKEN` environment variable. Note, that if you don't have member access to the organization, you may not be able to access all the information used when generating the database. ### Building the website 1. Clone or download the project. 2. From the project root run `npm install` or `yarn` to install dependencies. 3. Run `npm run build` or `yarn run build` to build the pages. 4. Run `npm run publish-db` or `yarn run publish-db` to prepare and copy configs and data. 5. Serve the `out/` folder with your method of choice (e.g. using Python 3: `python -m http.server 8080 -d ./out`). `rollup` is used for browser packing of scripts and copying of static assets. The data fetching script is plain JavaScript with `node-fetch` used to polyfill `fetch()`-like API. ### Adding a new version 1. Add a config file under the `./configs` folder. - It must follow this format: `...json`, e.g. `godotengine.godot.1.2.3.json`. 2. Run `npm run compose-db version:` or `yarn run compose-db version:` to fetch the data from GitHub. - This project defaults to `godotengine/godot`, but you can also customize it with `owner:` and `repo:`. - By default the repo is checked out to the `./temp` folder, you can skip this step with `skip-checkout`. - GitHub API is very flaky and requests can fail from time to time due to the server-side issues; the compose script has a few tricks to mitigate that, but ultimately it can still randomly fail on bigger changelogs. Just run it again. 3. Run `npm run publish-db` or `yarn run publish-db` to prepare and copy configs and data. ## License This project is provided under the [MIT License](LICENSE.md).