# godot-visual-script **Repository Path**: mirrors_godotengine/godot-visual-script ## Basic Information - **Project Name**: godot-visual-script - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-12 - **Last Updated**: 2023-12-21 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # VisualScript module for Godot This repository contains the implementation of the "VisualScript" visual scripting language which used to be included directly in [Godot Engine](https://godotengine.org/) from Godot 3.0 until its removal in Godot 4.0. [See this blog post](https://godotengine.org/article/godot-4-will-discontinue-visual-scripting) for details on why the VisualScript implementation was removed from Godot 4.0. This repository has two aims: - Initially, this is a straight copy of the `modules/visual_script/` folder in the Godot source tree, and can still be compiled as such to restore this functionality in Godot 4.0. - Ideally, if there is community interest and participation, we would like this module (which needs to be compiled together with the engine in a custom build) converted to use GDExtension via [godot-cpp](https://github.com/godotengine/godot-cpp), allowing it to be distributed as a compiled library that can add this functionality back to a stock Godot build. As an extension, this feature could also evolved more freely, attracting new contributors with innovative ideas, and thus become a better visual scripting solution than what we had in the Godot 3.x era. ## Compiling For now this is still a C++ module, so it needs to be compiled together with Godot as a custom build. [See the Godot documentation](https://docs.godotengine.org/en/latest/development/compiling/) for instructions on how to compile the engine. To add this module, it should be cloned or copied as the `modules/visual_script/` folder in the Godot source tree. For example: ``` git clone https://github.com/godotengine/godot cd godot/modules git clone https://github.com/godotengine/godot-visual-script visual_script cd .. scons ``` Note that a custom `visual_script` name is given for this repository's clone, so that the final structure looks like `modules/visual_script/` and not `modules/godot-visual-script/`. ## Contributing If you're interested in working on porting this C++ module to GDExtension, please join the `#scripting` (to discuss VisualScript) and `#gdextension` (to discuss GDExtension and `godot-cpp`) on the [Godot Contributors Chat](https://chat.godotengine.org).