, container);
```
## API
中文文档
### props
| name | type | default | description |
|------------|----------------|---------|----------------|
| animation | object / array | null | animate configure parameters |
| paused | boolean | false | animate timeline pause |
| reverse | boolean | false | animate timeline revers |
| delay | number | 0 | animate timeline delay |
| repeat | number | 0 | `animation` all data repeat, To repeat indefinitely, use -1 |
| repeatDelay | number | 0 | animate timeline repeat delay |
| yoyo | boolean | false | `animation` all data alternating backward and forward on each repeat. |
| onChange | func | null | when the animation change called, callback({ moment, targets, index, mode, ratio, vars, index, repeat }) |
| onChangeTimeline | func | null | when the animation change called, callback({ mode, targets, vars, moment, totalTime, repeat }) |
| moment | number | null | set the current frame |
| regionStartTime | number | 0 | Set the start time of the animation region |
| regionEndTime | number | null | Set the end time of the animation region |
| attr | boolean | false | attribute animation is `true`, when morph SVG must be `true`. |
| resetStyle | boolean | false | update animation data, reset init style |
| component | string / React.Element | `div` | component tag |
| componentProps | object | null | component is React.Element, component tag props, not add `style` |
### animation = { }
> Basic animation param. please view [animation terms](https://motion.ant.design/language/animate-term)
| name | type | default | description |
|------------|----------------|---------|----------------|
| [key: string] | `string` `number` `array` | null | All variables based on number, such as left, x, color, shadow |
| type | string | `to` | play type: `to` `from` `set`|
| duration | number | 450 | animate duration |
| delay | number | 0 | animate delay |
| repeat | number | 0 | animate repeat, To repeat indefinitely, use -1 |
| repeatDelay| number | 0 | repeat start delay |
| appearTo | number | null | Add to the specified time |
| yoyo | boolean | false | `true`: alternating backward and forward on each repeat. |
| ease | string | `easeInOutQuad` | animate ease [refer](http://easings.net/en) or svg path `M0,100 C30,60 0,20 50,50 C70,70 60,0 100,0` |
| bezier | object | null | bezier curve animate |
| onStart | func | null | A function that should be called when the tween begins, callback(e), e: { index, target } |
| onUpdate | func | null | A function that should be called every time the animate updates, callback(e), e: { index, targets, ratio } |
| onComplete | func | null | A function that should be called when the animate has completed, callback(e), e: { index, targets } |
| onRepeat | func | null | A function that should be called each time the animate repeats, callback(e), e: { index, targets } |
> Cannot be used at the same time `reverse` and `repeat: -1`.
### animation =[ ] is timeline
```js | pure
```
## Plugins
### SvgDrawPlugin
```js | pure
import { Plugins } from 'rc-tween-one';
import SvgDrawPlugin from 'rc-tween-one/es/plugin/SvgDrawPlugin';
Plugins.push(SvgDrawPlugin);
```
SVGDraw = string or number;
{ SVGDraw: 30 } or { SVGDraw: 'start end' } start and end values can be `%`;
### SvgMorphPlugin
```js | pure
import { Plugins } from 'rc-tween-one';
import SvgMorphPlugin from 'rc-tween-one/es/plugin/SvgMorphPlugin';
Plugins.push(SvgMorphPlugin);
```
#### SvgMorphPlugin API
| name | type | default | description |
|------------------|--------|---------|----------------|
| path | string | null | svg path, ref: `M0,0L100,0`;|
| attr | string | null | Svg tag attributes, example: `polygon` is ` points`, `path` is `d`. |
| maxSegmentLength | number | 0.5 | The lower the value, the smoother the generated animation will be, but at the expense of performance;|
### PathPlugin
```js | pure
import { Plugins } from 'rc-tween-one';
import PathMotionPlugin from 'rc-tween-one/es/plugin/PathMotionPlugin';
Plugins.push(PathMotionPlugin);
```
#### PathMotion API
| name | type | default | description |
| ------ | ------------------- | --------------- | ----------------------------- |
| path | string / {x,y}[] | null | svg path, ref: `M0,0L100,0`; |
| pathVars | IPathVars | null | Only valid if path is array `[{x, y}, {x, y}]` |
| center | `number \ string[]` | `['50%','50%']` | center point, ref: `[50px, 50px]`; |
| x | boolean | true | x follow the path. |
| y | boolean | true | y follow the path. |
| rotate | boolean | true | rotate follow the path. |
##### IPathVars
| name | type | default | description |
| ------ | ------------------- | --------------- | ----------------------------- |
| type | `thru \ soft \ cubic` | `thru` | path type. `thru` same as the path; `soft` with the curve of attraction facing them, but not through the point; `cubic` allows you to define standard Cubic Bezier, example: `[start, control, control, end]`. |
| curviness | 0-2 | 1 | This determines how "curvy" the resulting path is. `0` is lines, `1` is curved path, `2` would make it much more curvy. It can be `1.5`. |
| relative | boolean | false | Increase relative to current value. example: if the target's x starts at 100 and the path is `[{x:5}, {x:10}, {x:-2}]` , it would first move to `105`, then `115`, and finally end at `113`. |
### ChildrenPlugin
#### Children = { value:, floatLength, formatMoney };
| name | type | default | description |
|---|---|---|---|
| value | number | null | children number to value. |
| floatLength | number | null | float precision length |
| formatMoney | `true` \ { thousand, decimal } | null | format number to money. |
#### formatMoney = { thousand, decimal }
| name | type | default | description |
|---|---|---|---|
| thousand | string | `,` | no explanation. |
| decimal | string | `.` | no explanation. |
## TweenOneGroup
| name | type | default | description |
|------------|----------------|---------|----------------|
| appear | boolean | true | whether support appear anim |
| enter | object / array / func | `{ x: 30, opacity: 0, type: 'from' }` | enter anim twee-one data. when array is tween-one timeline, func refer to queue-anim |
| leave | object / array / func | `{ x: 30, opacity: 0 }` | leave anim twee-one data. when array is tween-one timeline, func refer to queue-anim |
| onEnd | func | - | one animation end callback |
| animatingClassName | array | `['tween-one-entering', 'tween-one-leaving']` | className to every element of animating |
| resetStyle | boolean | true | TweenOne resetStyle, reset the initial style when changing animation. |
| exclusive | boolean | false | Whether to allow a new animate to execute immediately when switching. `enter => leave`: execute immediately leave |
| component | React.Element/String | div | component tag |
| componentProps | object | - | component tag props |