# chunkymonkey **Repository Path**: mirrors_stefanha/chunkymonkey ## Basic Information - **Project Name**: chunkymonkey - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-26 - **Last Updated**: 2023-08-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ___ C(o o)O C H U N K Y M O N K E Y (.) \ w====m==| minecraft server / Chunky Monkey is a Minecraft Alpha multiplayer server. It is licensed under the MIT open source license, please see the LICENSE file for more information. Website: http://github.com/stefanha/chunkymonkey Contact: Stefan Hajnoczi Status ====== Chunky Monkey is currently in early development and does not yet run games. Requirements ============ The Go toolchain must be installed. For more information, see: http://golang.org/doc/install.html#fetch Building ======== $ cd nbt && make && cd .. $ make Running ======= Serve up a single player world: $ ./chunkymonkey ~/.minecraft/saves/World1 2010/10/03 16:32:13 Listening on :25565 Record/replay ============= For debugging it is often useful to record a player's actions and replay them one or more times later. This makes it possible to simulate multiplayer games without having real people logging in. To record a session: $ ./chunkymonkey --record player.log ~/.minecraft/saves/World1 To replay a session: $ ./chunkymonkey --replay player.log ~/.minecraft/saves/World1 & $ java -jar Minecraft.jar # start the first player (real human) $ nc localhost 25565 # start the second player (replay from log file) The recorded player will start when the second client connects to the server. Use netcat or a similar tool to start an otherwise idle TCP connection to the server.