# three-viewcube **Repository Path**: mlight-lee/three-viewcube ## Basic Information - **Project Name**: three-viewcube - **Description**: A highly customizable standalone view cube addon for three.js - **Primary Language**: TypeScript - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-10-16 - **Last Updated**: 2025-11-08 ## Categories & Tags **Categories**: Uncategorized **Tags**: cad, viewcube, Threejs ## README
You can play with it through [this live demo](https://mlightcad.gitlab.io/three-viewcube/).
## Installation
You can install **Three ViewCube** via npm:
```bash
npm install @mlightcad/three-viewcube
```
## Usage
Use it with your `camera` and `renderer` instances.
```javascript
import { ViewCubeGizmo } from '@mlightcad/three-viewcube'
// Create your renderer and set alhpa to true
const renderer = new THREE.WebGLRenderer({ alpha: true })
// Create your camera
const camera = ...
// Create your orbit controller
const cameraControls = new OrbitControls(camera, renderer.domElement)
// Create viewcube gizmo
const viewCubeGizmo = new ViewCubeGizmo(camera, renderer)
// Animation loop
function animate() {
requestAnimationFrame(animate)
renderer.clear()
renderer.render(scene, camera)
viewCubeGizmo.update()
}
animate()
```
If you want to rotate the current view after clicked face, edge, or corner of viewcube. You need to listen to 'change' event of `ViewCubeGizmo`.
```javascript
viewCubeGizmo.addEventListener('change', event => {
// TODO: Add you own logic to rotate the view
})
```
To correctly rotate current view, you need to consider bounding box of objects in current view and camera (position, lookAt, movement, rotation). Class `SimpleCameraControls` is provided to faciliate it. However, `SimpleCameraControls` just considers camera roation. You can refine `SimpleCameraControls` by yourselves.
You can customize view cube by passing one `ViewCubeOptions` instance when creating one `ViewCubeGizmo` instance. Defintion of `ViewCubeOptions` is as follows.
```javascript
/**
* Options to customize view cube
*/
export interface ViewCubeOptions {
/**
* Position of view cube
*/
pos?: ObjectPosition
/**
* Size of area ocupied by view cube. Because width and height of this area is same, it is single value.
* The real size of view cube will be calculated automatically considering rotation.
*/
dimension?: number
/**
* Face color of view cube
*/
faceColor?: number
/**
* Color when hovering on face, edge, and corner of view cube
*/
hoverColor?: number
/**
* Edge color of view cube
*/
outlineColor?: number
/**
* Text in each face of view cube
*/
faceNames?: FaceNames
/**
* Font size of the faceNames
*/
fontSize?: number
}
```
For example, you can set view cube options as follows if you want to set text shown in each face to Chinese.
```javascript
import { FaceNames, ViewCubeGizmo } from '@mlightcad/three-viewcube'
// Create you camera and render
......
const faceNames: FaceNames = {
top: '顶',
front: '前',
right: '右',
back: '后',
left: '左',
bottom: '底'
}
const viewCubeGizmo = new ViewCubeGizmo(camera, renderer, { faceNames: faceNames })
```
## References
- [viewcube demo project](https://codesandbox.io/s/y35w749501?file=/src/index.js)
- [three-viewport-gizmo](https://github.com/Fennec-hub/three-viewport-gizmo/)
- [three.js viewport helper](https://github.com/mrdoob/three.js/blob/dev/examples/jsm/helpers/ViewHelper.js)