# open3mod **Repository Path**: morframe/open3mod ## Basic Information - **Project Name**: open3mod - **Description**: No description available - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-07-05 - **Last Updated**: 2024-05-31 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Open 3D Model Viewer A general-purpose 3D model viewer. Based on [Open Asset Import Library](https://github.com/assimp/assimp), it supports reading about __fourty 3D file formats__, including __FBX, DXF, Collada, Obj, X, PLY, 3DS, LWO, LWS, STL__ and __IFC__ ([full list](http://assimp.sourceforge.net/main_features_formats.html)). ![Screenshot of open3mod (09-05-2013)](http://s1.directupload.net/images/130509/44lqi4p9.png) __Some key features:__ - Powerful 3D preview that leverages modern rendering and lighting technologies and thus gives a good impression of how scenes would look in a modern 3D game, or even in non-realtime renderings. - Skeletal animation playback at arbitrary speed or single-step. - Efficient tools to inspect the scene or parts of it. Filtering and isolating elements is made as easy as possible. - Tabbed UI, so multiple scenes can be open at the same time - Replace textures and fix missing paths by Drag & Drop - Multiple viewports (up to 4) and different camera modes such as orbit cameras or even First-Person - A multitude of texture file formats is supported through DevIL. Textures are being loaded asynchronously, so there are no extra waiting times if you only care about geometry - Export of scenes (or parts of scenes) is supported. Output formats include Collada, PLY, STL, OBJ (as of now). ## License 3-clause BSD license. Read `LICENSE` for the details, but it boils down to "use as you like but reproduce the copyright notice". ## Contribute Contributions to the projects are highly appreciated. Simply fork the project on Github, hack, and send me a PR. As a starter, lots of open3mod features (such as high-quality rendering) have been started and are present in the codebase, but are currently disabled. Contact me if you'd like to help out, but don't know where to start.