# flutter_smooth **Repository Path**: mrerror/flutter_smooth ## Basic Information - **Project Name**: flutter_smooth - **Description**: flutter_smooth - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-12-18 - **Last Updated**: 2023-02-01 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # [flutter_smooth](https://github.com/fzyzcjy/flutter_smooth/tree/master) ![logo](https://raw.githubusercontent.com/fzyzcjy/flutter_smooth_blob/master/meta/logo.svg)
Achieve ~60 FPS, no matter how heavy the tree is to build/layout.
## 🎼 3-second video https://user-images.githubusercontent.com/5236035/196152010-09a2d829-c94c-48b4-80ed-0633430329ec.mp4 (left = without smooth, right = smooth; captured by external camera to maximally demonstrate end-user perception. High-resolution video [here](https://fzyzcjy.github.io/flutter_smooth). Deliberately made it super janky for clear demonstration.) ## 📚 1-minute explanation ### Purpose No matter how heavy the tree is to build/layout, it will run at (roughly) full FPS, feel smooth, has zero uncomfortable janks, with negligible overhead. (Detailed reports [here](https://fzyzcjy.github.io/flutter_smooth/benchmark)) ### Usage Two possibilities: * **Drop-in replacements**: For common scenarios, add 6 characters ("Smooth") - `ListView` becomes `SmoothListView`, ``MaterialPageRoute`` becomes `SmoothMaterialPageRoute`. * **Arbitrarily flexible builder**: For complex cases, use `SmoothBuilder(builder: ...)` and put whatever you want to be smooth inside the `builder`. ## 🚀 What's next The documentation - https://fzyzcjy.github.io/flutter_smooth/, with usage, demo, benchmark, insights, and more. > **Note** > Feel free to create an [issue](https://github.com/fzyzcjy/flutter_smooth/issues) if you have any questions/problems. I usually reply quickly within minutes if not hours, except for sleeping :) ## 💭 Current status Now I am working on pull requests to Flutter framework and engine (i.e. not directly modifying code in this repository), such that you can use this package with standard stable Flutter. An auto-generated list of PRs can be seen [here](https://cjycode.com/flutter_smooth/insight/status), or conversations [here](https://cjycode.com/flutter_smooth/insight/conversation/). ## Contributors [![All Contributors](https://img.shields.io/badge/all_contributors-7-orange.svg?style=flat-square)](#contributors-) Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key) following [all-contributors](https://github.com/all-contributors/all-contributors) specification):
fzyzcjy
fzyzcjy

💻 📖 🤔
Ian Hickson
Ian Hickson

🤔
Dan Field
Dan Field

🤔
Jonah Williams
Jonah Williams

🤔
gaaclarke
gaaclarke

🤔
Nayuta403
Nayuta403

📖
pajlada
pajlada

📖
More specifically, thanks for all these contributions: * [@Hixie](https://github.com/Hixie) (Flutter team): Consider details of my several proposals to the Flutter framework/engine such as requiring zero-overhead principle. Construct concrete cases when the initial proposal becomes fragile. * [@dnfield](https://github.com/dnfield) (Flutter team): Provide a canonical janky case inside Flutter framework to help prototyping. Point out slowness of sync generators which avoids detouring. * [@jonahwilliams](https://github.com/jonahwilliams) (Flutter team): Elaborate shortcomings of the old gesture system proposal (later I made a much more natural one). * [@gaaclarke](https://github.com/gaaclarke) (Flutter team): Share his pet theory that slowness is caused by memory locality, indicating another potential application of the package. * [@Nayuta403](https://github.com/Nayuta403): Fix link. * [@pajlada](https://github.com/pajlada): Fix typo.