1 Star 0 Fork 2

MrMriacle/moba_client

forked from pengchao/moba_client 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
克隆/下载
Assembly-CSharp.csproj 12.03 KB
一键复制 编辑 原始数据 按行查看 历史
pengchao 提交于 2022-10-07 16:09 +08:00 . 提交moba客户端代码
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{A670A18B-6858-0218-E8F8-912E5FCFD9D7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_3;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\3rd\protobuf\BclHelpers.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\BufferExtension.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\BufferPool.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\CallbackAttributes.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Compiler\CompilerContext.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Compiler\CompilerDelegates.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Compiler\Local.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\DataFormat.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Extensible.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ExtensibleUtil.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\GlobalSuppressions.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Helpers.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\IExtensible.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\IExtension.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ImplicitFields.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\KeyValuePairProxy.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\AttributeMap.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\BasicList.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\CallbackSet.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\MetaType.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\RuntimeTypeModel.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\SubType.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\TypeFormatEventArgs.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\TypeModel.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Meta\ValueMember.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\NetObjectCache.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\PrefixStyle.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ProtoContractAttribute.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ProtoEnumAttribute.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ProtoException.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ProtoIgnoreAttribute.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ProtoIncludeAttribute.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ProtoMemberAttribute.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ProtoReader.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ProtoWriter.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\SerializationContext.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\ArrayDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\BlobSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\BooleanSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\ByteSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\CharSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\CompiledSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\DateTimeSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\DecimalSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\DefaultValueDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\DoubleSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\EnumSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\FieldDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\GuidSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\IProtoSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\IProtoTypeSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\ISerializerProxy.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\Int16Serializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\Int32Serializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\Int64Serializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\KeyValuePairDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\ListDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\MemberSpecifiedDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\NetObjectSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\NullDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\ParseableSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\PropertyDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\ProtoDecoratorBase.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\SByteSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\SingleSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\StringSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\SubItemSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\SurrogateSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\SystemTypeSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\TagDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\TimeSpanSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\TupleSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\TypeSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\UInt16Serializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\UInt32Serializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\UInt64Serializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\Serializers\UriDecorator.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ServiceModel\ProtoBehaviorAttribute.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ServiceModel\ProtoBehaviorExtensionElement.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ServiceModel\ProtoEndpointBehavior.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ServiceModel\ProtoOperationBehavior.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\ServiceModel\XmlProtoSerializer.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\SubItemToken.cs" />
<Compile Include="Assets\Scripts\3rd\protobuf\WireType.cs" />
<Compile Include="Assets\Scripts\network\data_viewer.cs" />
<Compile Include="Assets\Scripts\network\network.cs" />
<Compile Include="Assets\Scripts\network\proto_man.cs" />
<Compile Include="Assets\Scripts\network\protos\game.cs" />
<Compile Include="Assets\Scripts\network\tcp_packer.cs" />
<Compile Include="Assets\Scripts\talkroom.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>D:/ware/unity5.6.3p4/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
Loading...
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/mrmriacle/moba_client.git
git@gitee.com:mrmriacle/moba_client.git
mrmriacle
moba_client
moba_client
master

搜索帮助