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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<DockerDefaultTargetOS>Linux</DockerDefaultTargetOS>
<DockerfileContext>..\..\Client\AssessTest</DockerfileContext>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Data\**" />
<EmbeddedResource Remove="Data\**" />
<None Remove="Data\**" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\PlayerInfo.cs">
<Link>Data\PlayerInfo.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\ProtoType.cs">
<Link>Data\ProtoType.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\RCommand.cs">
<Link>Data\RCommand.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\RoomInfo.cs">
<Link>Data\RoomInfo.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\RoomPlayers.cs">
<Link>Data\RoomPlayers.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\Serialize\BindingExtension.cs">
<Link>Data\Serialize\BindingExtension.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\Serialize\BindingType.cs">
<Link>Data\Serialize\BindingType.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\Serialize\Dictionary_SystemString_SystemStringBind_Bind.cs">
<Link>Data\Serialize\Dictionary_SystemString_SystemStringBind_Bind.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\Serialize\PlayerInfoBind.cs">
<Link>Data\Serialize\PlayerInfoBind.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\Serialize\RoomInfoBind.cs">
<Link>Data\Serialize\RoomInfoBind.cs</Link>
</Compile>
<Compile Include="..\..\Client\AssessTest\Assets\Scripts\Data\Serialize\RoomPlayersBind.cs">
<Link>Data\Serialize\RoomPlayersBind.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\GameDesigner\GameDesignerCore.csproj" />
</ItemGroup>
</Project>
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