# bs-framework **Repository Path**: netdebug/bs-framework ## Basic Information - **Project Name**: bs-framework - **Description**: bs :: framework 是一个新一代 C ++ 游戏开发框架,专注于现代技术、高质量设计和高性能,旨在为开发实时图形应用程序(游戏、引擎或工具)提供统一的基础 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 12 - **Created**: 2018-09-21 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

| CI | Community | Support | | ------------- |-------------|--------| [![Build Status](https://travis-ci.org/GameFoundry/bsf.svg?branch=master)](https://travis-ci.org/GameFoundry/bsf) [![Build status](https://ci.appveyor.com/api/projects/status/lafi3jj8bqowh25d?svg=true)](https://ci.appveyor.com/project/BearishSun/bsf) | [![Community](https://img.shields.io/discourse/https/discourse.bsframework.io/posts.svg)](https://discourse.bsframework.io) | [![Patreon](https://img.shields.io/badge/Donate-Patreon-orange.svg)](https://www.patreon.com/bePatron?c=1646501) [![Paypal](https://img.shields.io/badge/Donate-Paypal-blue.svg)](https://www.paypal.me/MarkoPintera/10) bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools. **Highlights** * Built from the ground up in modern C++14 with a clean user-facing API * Lightweight implementations without the crud often found in older, larger solutions * Clean, highly modular architecture that can be easily understood, modified and built upon * Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects * Focus on modern technologies and high-fidelity graphics * Fully documented codebase with an extensive API reference Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats. # Features * [Features](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/features.md) - A detailed list of all currently available features. * [Roadmap](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/roadmap.md) - A list of features to be implemented in both near and far future. # Get started * [Documentation](https://www.bsframework.io/docs/index.html) - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does. * [Examples](https://github.com/gamefoundry/bsfExamples) - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework. * [Compiling](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/compiling.md) - Learn how to compile the framework from the source code. # Screenshots [![1](https://data.banshee3d.com/web/1thumb.png)](https://data.banshee3d.com/web/1.png) [![2](https://data.banshee3d.com/web/2thumb.png)](https://data.banshee3d.com/web/2.png) [![3](https://data.banshee3d.com/web/3thumb.gif)](https://data.banshee3d.com/web/3.gif) [![4](https://data.banshee3d.com/web/4thumb.gif)](https://data.banshee3d.com/web/4.gif) [![5](https://data.banshee3d.com/web/5thumb.png)](https://data.banshee3d.com/web/5.png) [![6](https://data.banshee3d.com/web/6thumb.png)](https://data.banshee3d.com/web/6.png)