# bs-framework
**Repository Path**: netdebug/bs-framework
## Basic Information
- **Project Name**: bs-framework
- **Description**: bs :: framework 是一个新一代 C ++ 游戏开发框架,专注于现代技术、高质量设计和高性能,旨在为开发实时图形应用程序(游戏、引擎或工具)提供统一的基础
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 12
- **Created**: 2018-09-21
- **Last Updated**: 2020-12-19
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README

| CI | Community | Support |
| ------------- |-------------|--------|
[](https://travis-ci.org/GameFoundry/bsf) [](https://ci.appveyor.com/project/BearishSun/bsf) | [](https://discourse.bsframework.io) | [](https://www.patreon.com/bePatron?c=1646501) [](https://www.paypal.me/MarkoPintera/10)
bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools.
**Highlights**
* Built from the ground up in modern C++14 with a clean user-facing API
* Lightweight implementations without the crud often found in older, larger solutions
* Clean, highly modular architecture that can be easily understood, modified and built upon
* Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects
* Focus on modern technologies and high-fidelity graphics
* Fully documented codebase with an extensive API reference
Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.
# Features
* [Features](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/features.md) - A detailed list of all currently available features.
* [Roadmap](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/roadmap.md) - A list of features to be implemented in both near and far future.
# Get started
* [Documentation](https://www.bsframework.io/docs/index.html) - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.
* [Examples](https://github.com/gamefoundry/bsfExamples) - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.
* [Compiling](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/compiling.md) - Learn how to compile the framework from the source code.
# Screenshots
[](https://data.banshee3d.com/web/1.png) [](https://data.banshee3d.com/web/2.png)
[](https://data.banshee3d.com/web/3.gif) [](https://data.banshee3d.com/web/4.gif)
[](https://data.banshee3d.com/web/5.png) [](https://data.banshee3d.com/web/6.png)