# griddycode **Repository Path**: nextall/griddycode ## Basic Information - **Project Name**: griddycode - **Description**: blur light up up code editor - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-05-11 - **Last Updated**: 2024-05-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # GriddyCode Coding has never been more lit! https://github.com/face-hh/griddycode/assets/69168154/df93830e-6e24-472d-a854-cea026b12890 P.S. Press `CTRL` + `I` for a quick introduction in the Editor :) # Table of Contents - [Requirements](#requirements) - [Lua modding](#%EF%B8%8F-lua-modding) - [Where?](#where) - [How?](#how) - [Docs](#docs) - [Langs](#langs) - [Introduction](#introduction) - [Methods](#methods) - [Themes](#themes) - [Introduction](#introduction-1) - [Methods](#methods-1) - [Publishing](#publishing) - [Contributions](#contributions) - [Current bugs/needed features](#-current-bugsneeded-features) - [HIGH PRIORITY](#high-priority) - [MEDIUM PRIORITY](#medium-priority) - [LOW PRIORITY](#low-priority) # Requirements | Requirement | Notes | | -------- | -------- | | [Nerdfont](https://www.nerdfonts.com/) - we use Nerdfont for the file picker. | You'll know it's missing when your icons look like "□" | | [Linux](https://en.wikipedia.org/wiki/List_of_Linux_distributions) - GriddyCode is tested **mainly** on Linux | No, macOS won't be supported. Gaming OS works. | # ⌨️ Lua modding GriddyCode allows you to extend its functionality via **Lua**. ## Where? To open the folder with Lua scripts, go to: - Windows: `%APPDATA%\Godot\app_userdata\Bussin GriddyCode` - macOS: `~/Library/Application Support/Bussin GriddyCode` - Linux: `~/.local/share/godot/app_userdata/Bussin GriddyCode` *Note: the paths are not accurate, we recommend you manually search for GriddyCode in the AppData of your OS.* ## How? You may see the folders **"langs"** and **"themes"**. - **"langs"** holds a bunch of `.lua` files that power GriddyCode's syntax highlighting & autocomplete. - **"themes"** holds a bunch of `.lua` files that change GriddyCode's appearance. *Note: the Lua scripts are reloaded only if you switch from a different file extension (i.e. "README.md" -> "main.ts"), or if GriddyCode is restarted.* ## Docs? ### Langs #### Introduction To extend the functionality of GriddyCode for a specific **file extension**, create a file with its name. (i.e. `toml.lua`) #### Methods | Method | Example | Description | Notes | | -------- | -------- | -------- | -------- | | `highlight(keyword: String, color: String)` | `highlight("const", "reserved")` | Tells GriddyCode to highlight a certain keyword with a preset of colors. | Available colors: `reserved`, `annotation`, `string`, `binary`, `symbol`, `variable`, `operator`, `comments`, `error`, `function`, `member` | | `highlight_region(start: String, end: String, color: String, line_only: bool = false)` | `highlight("/*", "*/", "comments", false)` | Tells GriddyCode to highlight a region with a preset of colors. | The `start` must be a symbol. Due to Godot's limited functionality, you can't use RegEx. | | `add_comment(comment: String)` | `add_comment("What is blud doing 🗣️🗣️🗣️")` | Adds a comment to be randomly chosen in the `CTRL` + `L` menu. | The username, profile picture, date, and likes are chosen by GriddyCode. | | `detect_functions(content: String, line: int, column: int) -> Array[String]` | `detect_functions("const test = 3; function main() {}; async init() => { main() }")` | Called by GriddyCode upon input. Results are showed in the autocomplete feature. | This must be provided by the Lua script. It must return an array of strings (i.e. ["main", "init"]). "line" and "column" are the position of the cursor when the autocomplete was requested. | | `detect_variables(content: String, line: int, column: int) -> Array[String]` | `detect_variables("const test = 3;")` | Called by GriddyCode upon input. Results are showed in the autocomplete feature. | This must be provided by the Lua script. It must return an array of strings (i.e. ["test"]). "line" and "column" are the position of the cursor when the autocomplete was requested. | *Note: to provide reserved variables/functions (i.e. `Math`/`parseInt()` in JS) you can have them already set up in the array you return. GriddyCode will handle the rest!* ### Themes #### Introduction To add a theme, create a file in the **"themes"** folder with any name. (i.e. "dracula.lua"). You will be able to choose it within GriddyCode. #### Methods | Method | Example | Description | Notes | | -------- | -------- | -------- | -------- | | `set_keywords(property: String, new_color: String)` | `set_keywords("reserved", "#ff00ff")` | Set the color of syntax highlighting. | The second argument must be a hex, `#` being optional. Available colors/properties listed above at `langs`. | | `set_gui(property: String, new_color: String)` | `set_gui("background_color", "#ff00ff")` | This method is dedicated to the overall GUI aspect of GriddyCode. | Available properties: `background_color`, `current_line_color`, `selection_color`, `font_color`, `word_highlighted_color`, `selection_background_color`. Properties except `background_color`, if not provided, will be set to a slightly modified version of `background_color`. Although possible, we don't recommend you rely on those & instead set all the values. | | `disable_glow()` | `disable_glow()` | Disables the "glow" setting. | This exists because Godot's *glow* seems to mess up on light colors. Not adding this on light themes may result in the entire screen going white. | *Note: if the HEX you input is invalid, it will default to #ff0000 (red)* ## Publishing If you want to use a theme/plugin for **yourself**, you can put it into your [AppData](#where). If you want to **submit** a theme/plugin, open a pull request adding it to `Lua/Plugins` or `Lua/Themes` respectively. If merged, it will be included in the next build. # Contributions Contributions are heavily appreciated, whether it's for adding Lua plugins, themes, safely exposing more features to Lua, or adding features directly to GriddyCode! ## Notice - You will need to install the [Godot Engine](https://godotengine.org/) to run your proposed change & make sure it runs flawlessly. - You don't have to submit executables. - Use the v4.2 of the engine (currently Latest) ## 🐛 Current bugs/needed features: ### HIGH PRIORITY - The `VHS & CRT` shader, on certain themes (One Dark Pro, GitHub Light, etc.), becomes completely white. Works good on GitHub Dark; - Light modes get affected by *glow*, while dark modes seem fine. ### MEDIUM PRIORITY - An option in the settings menu (`CTRL` + `,`) to change the font; - The current limit for lines is ~1600. If the cursor moves past that amount, the `CodeEdit` node will activate its scrolling, making the camera bug & go out of view. A limit should be implemented so that the camera won't go out of screen. ### LOW PRIORITY - Making the cat jumping video in the settings menu fade in/out along the actual menu. Currently it ignores the transition; - `CTRL` + `P` to open a **quick file picker**, similar to [VSCode](https://code.visualstudio.com/docs/editor/editingevolved#:~:text=Quick%20file%20navigation,-Tip%3A%20You%20can&text=VS%20Code%20provides%20two%20powerful,release%20Ctrl%20to%20open%20it.). - Selecting a setting with the property "shader" *should* disable previously-enabled settings with "shader". - The `CheckButton` node for each `setting` scene doesn't change with the theme. This affects light themes specifically. Please note that creating a Pull Request to fix these features does *not* guarantee its merge. Please don't open a Pull Request unless you are confident you've done a good job.