diff --git a/audio/death/maliang.mp3 b/audio/death/maliang.mp3 index 9bea7b10d69e84547dd72dcf79e969158b17e195..9c996de3bf3d3bea3869995a226925df40f0ec66 100644 Binary files a/audio/death/maliang.mp3 and b/audio/death/maliang.mp3 differ diff --git a/init.lua b/init.lua index 0556b7adce6ddbd1a3898e80d3a739df2c35fae4..ed819a76c8e1fdbd42e2b79e05d0caafb958ffad 100644 --- a/init.lua +++ b/init.lua @@ -43,17 +43,18 @@ local fenyin = fk.CreateTriggerSkill{ end, } liuzan:addSkill(fenyin) + Fk:loadTranslationTable{ ["liuzan"] = "留赞", + ["~liuzan"] = "贼子们,来吧!啊…………", + ["$fenyin1"] = "吾军杀声震天,则敌心必乱!", + ["$fenyin2"] = "阵前亢歌,以振军心!", ["fenyin"] = "奋音", [":fenyin"] = "你的回合内,当你使用和上一张牌颜色不同的牌时,你可以摸一张牌。", ["@fenyin"] = "奋音", } local wangji = General(extension, "wangji", "wei", 3) -Fk:loadTranslationTable{ - ["wangji"] = "王基", -} local qizhi = fk.CreateTriggerSkill{ name = "qizhi", @@ -105,12 +106,6 @@ local qizhi = fk.CreateTriggerSkill{ player.room:setPlayerMark(player, "@" .. self.name, 0) end, } -Fk:loadTranslationTable{ - ["qizhi"] = "奇制", - [":qizhi"] = "当你使用基本牌或锦囊牌指定第一个目标后,你可以弃置一名不为目标的角色的一张牌,然后令其摸一张牌。", - ["@qizhi"] = "奇制", - ["#qizhi-ask"] = "奇制:你可以弃置一名非目标角色的一张牌,然后令其摸一张牌", -} wangji:addSkill(qizhi) local jinqu = fk.CreateTriggerSkill{ @@ -128,16 +123,24 @@ local jinqu = fk.CreateTriggerSkill{ end end, } +wangji:addSkill(jinqu) + Fk:loadTranslationTable{ + ["wangji"] = "王基", + ["~wangji"] = "天下之势,必归大魏,可恨,未能得见呐!", + ["$qizhi1"] = "声东击西,敌寇一网成擒。", + ["$qizhi2"] = "吾意不在此地,已遣别部出发。", + ["qizhi"] = "奇制", + [":qizhi"] = "当你使用基本牌或锦囊牌指定第一个目标后,你可以弃置一名不为目标的角色的一张牌,然后令其摸一张牌。", + ["@qizhi"] = "奇制", + ["#qizhi-ask"] = "奇制:你可以弃置一名非目标角色的一张牌,然后令其摸一张牌", + ["$jinqu1"] = "建上昶水城,以逼夏口!", + ["$jinqu2"] = "通川聚粮,伐吴之业,当步步为营。", ["jinqu"] = "进趋", [":jinqu"] = "结束阶段开始时,你可以摸两张牌,然后将手牌弃置至X张(X为你于本回合内发动过“奇制”的次数。", } -wangji:addSkill(jinqu) local quyi = General(extension, "quyi", "qun", 4) -Fk:loadTranslationTable{ - ["quyi"] = "麴义", -} local fuji = fk.CreateTriggerSkill{ name = "fuji", @@ -167,10 +170,6 @@ local fuji = fk.CreateTriggerSkill{ end end, } -Fk:loadTranslationTable{ - ["fuji"] = "伏骑", - [":fuji"] = "锁定技,当你使用【杀】或普通锦囊牌时,你令所有至你距离为1的角色不能响应此牌。", -} quyi:addSkill(fuji) local jiaozi = fk.CreateTriggerSkill{ @@ -190,11 +189,20 @@ local jiaozi = fk.CreateTriggerSkill{ data.damage = data.damage + 1 end, } +quyi:addSkill(jiaozi) + Fk:loadTranslationTable{ + ["quyi"] = "麴义", + ["~quyi"] = "主公,我无异心啊!", + ["$fuji1"] = "白马?不足挂齿!", + ["$fuji2"] = "掌握之中,岂可逃之?", + ["fuji"] = "伏骑", + [":fuji"] = "锁定技,当你使用【杀】或普通锦囊牌时,你令所有至你距离为1的角色不能响应此牌。", + ["$jiaozi1"] = "数战之功,吾应得此赏!", + ["$jiaozi2"] = "无我出力,怎会连胜?", ["jiaozi"] = "骄恣", [":jiaozi"] = "锁定技,当你造成或受到伤害时,若你的手牌为全场唯一最多,则此伤害+1。", } -quyi:addSkill(jiaozi) local m_ex__xusheng = General(extension, "m_ex__xusheng", "wu", 4) local m_ex__pojun_clean = fk.CreateTriggerSkill{ @@ -247,6 +255,9 @@ m_ex__pojun:addRelatedSkill(m_ex__pojun_clean) m_ex__xusheng:addSkill(m_ex__pojun) Fk:loadTranslationTable{ ["m_ex__xusheng"] = "界徐盛", + ["~m_ex__xusheng"] = "盛只恨,不能再为主公,破敌致胜了。", + ["$m_ex__pojun1"] = "犯大吴疆土者,盛必击而破之!", + ["$m_ex__pojun2"] = "若敢来犯,必叫你大败而归!", ["m_ex__pojun"] = "破军", ["#m_ex__pojun_clean"] = "破军", [":m_ex__pojun"] = "当你使用【杀】指定一个目标后,你可以将其至多X张牌扣置于该角色的武将牌旁(X为其体力值);若如此做,当前回合结束后,该角色获得这些牌。你使用【杀】对手牌数与装备数均不大于你的角色造成伤害时,此伤害+1。", @@ -341,9 +352,16 @@ local chouce = fk.CreateTriggerSkill{ xizhicai:addSkill(chouce) Fk:loadTranslationTable{ ["xizhicai"] = "戏志才", + ["~xizhicai"] = "为何……不再给我……一点点时间……", + -- ["$tiandu1"] = "天意不可逆。", + -- ["$tiandu2"] = "既是如此。", + ["$xianfu1"] = "辅佐明君,从一而终。", + ["$xianfu2"] = "吾于此生,竭尽所能。", ["xianfu"] = "先辅", ["@xianfu"] = "先辅", [":xianfu"] = "锁定技,游戏开始时,你选择一名其他角色,当其受到伤害后,你受到等量的伤害;当其回复体力后,你回复等量的体力。", + ["$chouce1"] = "一筹一划,一策一略。", + ["$chouce2"] = "主公之忧,吾之所思也。", ["chouce"] = "筹策", [":chouce"] = "当你受到1点伤害后,你可以进行判定,若结果为:黑色,你弃置一名角色区域里的一张牌;红色,你令一名角色摸一张牌(先辅的角色摸两张)。", ["#xianfu-choose"] = "先辅: 请选择要先辅的角色", @@ -641,6 +659,9 @@ local lingcao = General(extension, "lingcao", "wu", 4) lingcao:addSkill(dujin) Fk:loadTranslationTable{ ["lingcao"] = "凌操", + ["~lingcao"] = "呃啊!(扑通)此箭……何来……", + ["$dujin1"] = "带兵十万,不如老夫多甲一件!", + ["$dujin2"] = "轻舟独进,破敌先锋!", ["dujin"] = "独进", [":dujin"] = "摸牌阶段,你可以多摸X+1张牌," .. "X为你装备区内牌数的一半(向下取整)", @@ -741,11 +762,16 @@ ol_ex__weiyan:addSkill(ol_ex__kuanggu) ol_ex__weiyan:addSkill(ol_ex__qimou) Fk:loadTranslationTable{ ["ol_ex__weiyan"] = "界魏延", + ["~ol_ex__weiyan"] = "这次失败,意料之中……", + ["$ol_ex__kuanggu1"] = "反骨狂傲,彰显本色!", + ["$ol_ex__kuanggu2"] = "只有战场,能让我感到兴奋!", ["ol_ex__kuanggu"] = "狂骨", [":ol_ex__kuanggu"] = "你对距离1以内的角色造成1点伤害后,可以选择:" .. "1. 摸一张牌; 2. 回复一点体力。", ["draw1card"] = "摸一张牌", ["heal1hp"] = "回复一点体力", + ["$ol_ex__qimou1"] = "为了胜利,可以出其不意!", + ["$ol_ex__qimou2"] = "勇战不如奇谋。", ["ol_ex__qimou"] = "奇谋", ["@ol_ex__qimou"] = "奇谋", [":ol_ex__qimou"] = "限定技。出牌阶段,你可以失去X点体力,本回合内" .. @@ -834,6 +860,9 @@ luotong:addSkill(qinzheng) Fk:loadTranslationTable{ ["luotong"] = "骆统", + ["~luotong"] = "臣统之大愿,足以死而不朽矣。", + ["$qinzheng1"] = "夫国之有民,犹水之有舟,停则以安,扰则以危。", + ["$qinzheng2"] = "治疾及其未笃,除患贵其莫深。", ["qinzheng"] = "勤政", [":qinzheng"] = "锁定技,你每使用或打出:三张牌时,你随机获得一张【杀】或【闪】;五张牌时,你随机获得一张【桃】或【酒】;八张牌时,你随机获得一张【无中生有】或【决斗】。", ["@qinzheng"] = "勤政", @@ -902,8 +931,13 @@ new__wangyi:addSkill(new__miji) Fk:loadTranslationTable{ ["new__wangyi"] = "王异", + ["~new__wangyi"] = "月儿,不要责怪你爹爹!", + ["$new__zhenlie1"] = "虽是妇人,亦当奋身一搏!", + ["$new__zhenlie2"] = "为雪前耻,不惜吾身!", ["new__zhenlie"] = "贞烈", [":new__zhenlie"] = "当你成为其他角色使用【杀】或普通锦囊牌的目标后,你可以失去1点体力使此牌对你无效,然后你弃置其一张牌。", + ["$new__miji1"] = "此计,可歼敌精锐!", + ["$new__miji2"] = "此举,可破敌之围!", ["new__miji"] = "秘计", [":new__miji"] = "结束阶段,你可以摸至多X张牌(X为你已损失的体力值),然后将等量的手牌交给其他角色。", ["#new__miji"] = "将牌交给1名其他角色", @@ -1033,9 +1067,14 @@ maliang:addSkill(yingyuan) Fk:loadTranslationTable{ ["maliang"] = "马良", + ["~maliang"] = "我的使命完成了吗……", + ["$zishu1"] = "慢着,让我来!", + ["$zishu2"] = "身外之物,不要也罢!", ["zishu"] = "自书", [":zishu"] = "锁定技,你的回合外,你获得的牌均会在当前回合结束后置入弃牌堆;你的回合内,当你不因此技能效果获得牌时,摸一张牌。", ["#zishu-discard"] = "自书", + ["$yingyuan1"] = "接好嘞!", + ["$yingyuan2"] = "好牌只用一次怎么够?", ["yingyuan"] = "应援", [":yingyuan"] = "当你于回合内使用的牌置入弃牌堆后,你可以将之交给一名其他角色(相同牌名的牌每回合限一次)。", ["#yingyuan-give"] = "你可以选择1名其他角色,并将 %arg 交给他",