# EmptyTest **Repository Path**: ongoing/empty-test ## Basic Information - **Project Name**: EmptyTest - **Description**: No description available - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-05-23 - **Last Updated**: 2023-10-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Timeline Particle System Control Example ======================================== This is an example that shows how to control particle systems from a custom track class. ![gif](https://i.imgur.com/rJz6eWk.gif) ![gif](https://i.imgur.com/G6LnNFn.gif) Comparison with Control Track ----------------------------- The standard [Control Track] provides basic functionalities to control a particle system within a timeline track. Although it's enough for most cases, it has some small limitations. - It only provides on/off switch. An extra Animation Track is needed to control particle parameters. - The [Inherit Velocity] module doesn't work with the Control Track. - It overrides the random seed number with the same value even if there are multiple particle systems under the hierarchy. - It uses the [fixed delta time] as a simulation interval. This is not ideal to get smooth animation. The custom track class (`ParticleSystemControlTrack`) contained in this example provides the following functionalities. - Playhead scrubbing support (not perfect; reset on rewinding). - Emission rate control. It's controllable from both inline animation curves and ease-in/out curves. - Inherit Velocity module support. - Transform snapping support. - Random number override just happens with a single particle system. - Animation with system delta time. [Control Track]: https://docs.unity3d.com/ScriptReference/Timeline.ControlTrack.html [Inherit Velocity]: https://docs.unity3d.com/Manual/PartSysInheritVelocity.html [fixed delta time]: https://docs.unity3d.com/ScriptReference/Time-fixedDeltaTime.html License ------- Copyright (c) 2017 Unity Technologies This repository is to be treated as an example content of Unity; you can use the code freely in your projects. Also see the [FAQ] about example contents. [FAQ]: https://unity3d.com/unity/faq#faq-37863