# WebGLInput1 **Repository Path**: ongoing/web-glinput1 ## Basic Information - **Project Name**: WebGLInput1 - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-26 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # WebGLInput IME for Unity WebGL ( Support TextMesh Pro from Unity2018.2 ) support “copy and paste” support "tab" and "shift+tab" change focus to other InputField support mobile. (Experiment) # DEMO http://kou-yeung.mygamesonline.org/WebGLInputSample/index.html # How to use 1.download [WebGLSupport.unitypackage](https://github.com/kou-yeung/WebGLInput/releases) and import to project 2.add "WebGLInput" Component to InputField GameObject 3.build and run!! no need to setting anything. # Support Fullscreen https://github.com/kou-yeung/WebGLInput/wiki/Support-FullScreen # insert \t use tab key instead of changing focus Add "WEBGLINPUT_TAB" to Scripting Define Symbols. and check "Enable Tab Text" at WebGLInput.