# rntpc_react-native-sound **Repository Path**: openharmony-sig/rntpc_react-native-sound ## Basic Information - **Project Name**: rntpc_react-native-sound - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: https://gitee.com/openharmony-sig/rntpc_react-native-sound - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2024-09-29 - **Last Updated**: 2025-05-07 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ๐Ÿšจ **้‡่ฆๆ็คบ | IMPORTANT** > > **โš ๏ธ ๆญคไปฃ็ ไป“ๅทฒๅฝ’ๆกฃใ€‚ๆ–ฐๅœฐๅ€่ฏท่ฎฟ้—ฎ [rntpc_react-native-sound](https://gitcode.com/openharmony-sig/rntpc_react-native-sound)ใ€‚| โš ๏ธ This repository has been archived. For the new address, please visit [rntpc_react-native-sound](https://gitcode.com/openharmony-sig/rntpc_react-native-sound).** > --- > # react-native-sound [![](https://img.shields.io/npm/v/react-native-sound.svg?style=flat-square)][npm] [![](https://img.shields.io/npm/l/react-native-sound.svg?style=flat-square)][npm] [![](https://img.shields.io/npm/dm/react-native-sound.svg?style=flat-square)][npm] [npm]: https://www.npmjs.com/package/react-native-sound React Native module for playing sound clips on iOS, Android, and Windows. Be warned, this software is alpha quality and may have bugs. Test on your own and use at your own risk! ## Feature matrix React-native-sound does not support streaming. See [#353][] for more info. Of course, we would welcome a PR if someone wants to take this on. In iOS, the library uses [AVAudioPlayer][], not [AVPlayer][]. [#353]: https://github.com/zmxv/react-native-sound/issues/353 [AVAudioPlayer]: https://developer.apple.com/documentation/avfoundation/avaudioplayer [AVPlayer]: https://developer.apple.com/documentation/avfoundation/avplayer Feature | iOS | Android | Windows ---|---|---|--- Load sound from the app bundle | โœ“ | โœ“ | โœ“ Load sound from other directories | โœ“ | โœ“ | โœ“ Load sound from the network | โœ“ | โœ“ | Play sound | โœ“ | โœ“ | โœ“ Playback completion callback | โœ“ | โœ“ | โœ“ Pause | โœ“ | โœ“ | โœ“ Resume | โœ“ | โœ“ | โœ“ Stop | โœ“ | โœ“ | โœ“ Reset | | โœ“ | Release resource | โœ“ | โœ“ | โœ“ Get duration | โœ“ | โœ“ | โœ“ Get number of channels | โœ“ | | Get/set volume | โœ“ | โœ“ | โœ“ Get system volume | โœ“ | โœ“ | Set system volume | | โœ“ | Get/set pan | โœ“ | | Get/set loops | โœ“ | โœ“ | โœ“ Get/set current time | โœ“ | โœ“ | โœ“ Set speed | โœ“ | โœ“ | ## Installation First install the npm package from your app directory: ```javascript npm install react-native-sound --save ``` Then link it automatically using: ```javascript react-native link react-native-sound ``` **If you encounter this error** ``` undefined is not an object (evaluating 'RNSound.IsAndroid') ``` you may additionally need to fully clear your build caches for Android. You can do this using ```bash cd android ./gradlew cleanBuildCache ``` After clearing your build cache, you should execute a new `react-native` build. If you still experience issues, **know that this is the most common build issue.** See [#592][] and the several issues linked from it for possible resolution. A pull request with improved documentation on this would be welcome! [#592]: https://github.com/zmxv/react-native-sound/issues/592 ### Manual Installation Notes Please see the Wiki for these details https://github.com/zmxv/react-native-sound/wiki/Installation ## Help with React-Native-Sound * For react-native-sound developers [![][gitter badge]](https://gitter.im/react-native-sound/developers) * For help using react-native-sound [![][gitter badge]](https://gitter.im/react-native-sound/Help) [gitter badge]: https://img.shields.io/gitter/room/react-native-sound/developers.svg?format=flat-square ## Demo project https://github.com/zmxv/react-native-sound-demo ## Player https://github.com/benevbright/react-native-sound-playerview ## Basic usage First you'll need to add audio files to your project. - Android: Save your sound clip files under the directory `android/app/src/main/res/raw`. Note that files in this directory must be lowercase and underscored (e.g. my_file_name.mp3) and that subdirectories are not supported by Android. - iOS: Open Xcode and add your sound files to the project (Right-click the project and select `Add Files to [PROJECTNAME]`) ```js // Import the react-native-sound module var Sound = require('react-native-sound'); // Enable playback in silence mode Sound.setCategory('Playback'); // Load the sound file 'whoosh.mp3' from the app bundle // See notes below about preloading sounds within initialization code below. var whoosh = new Sound('whoosh.mp3', Sound.MAIN_BUNDLE, (error) => { if (error) { console.log('failed to load the sound', error); return; } // loaded successfully console.log('duration in seconds: ' + whoosh.getDuration() + 'number of channels: ' + whoosh.getNumberOfChannels()); // Play the sound with an onEnd callback whoosh.play((success) => { if (success) { console.log('successfully finished playing'); } else { console.log('playback failed due to audio decoding errors'); } }); }); // Reduce the volume by half whoosh.setVolume(0.5); // Position the sound to the full right in a stereo field whoosh.setPan(1); // Loop indefinitely until stop() is called whoosh.setNumberOfLoops(-1); // Get properties of the player instance console.log('volume: ' + whoosh.getVolume()); console.log('pan: ' + whoosh.getPan()); console.log('loops: ' + whoosh.getNumberOfLoops()); // Seek to a specific point in seconds whoosh.setCurrentTime(2.5); // Get the current playback point in seconds whoosh.getCurrentTime((seconds) => console.log('at ' + seconds)); // Pause the sound whoosh.pause(); // Stop the sound and rewind to the beginning whoosh.stop(() => { // Note: If you want to play a sound after stopping and rewinding it, // it is important to call play() in a callback. whoosh.play(); }); // Release the audio player resource whoosh.release(); ``` ## Notes - To minimize playback delay, you may want to preload a sound file without calling `play()` (e.g. `var s = new Sound(...);`) during app initialization. This also helps avoid a race condition where `play()` may be called before loading of the sound is complete, which results in no sound but no error because loading is still being processed. - You can play multiple sound files at the same time. Under the hood, this module uses `AVAudioSessionCategoryAmbient` to mix sounds on iOS. - You may reuse a `Sound` instance for multiple playbacks. - On iOS, the module wraps `AVAudioPlayer` that supports aac, aiff, mp3, wav etc. The full list of supported formats can be found at https://developer.apple.com/library/content/documentation/MusicAudio/Conceptual/CoreAudioOverview/SupportedAudioFormatsMacOSX/SupportedAudioFormatsMacOSX.html - On Android, the module wraps `android.media.MediaPlayer`. The full list of supported formats can be found at https://developer.android.com/guide/topics/media/media-formats.html - On Android, the absolute path can start with '/sdcard/'. So, if you want to access a sound called "my_sound.mp3" on Downloads folder, the absolute path will be: '/sdcard/Downloads/my_sound.mp3'. - You may chain non-getter calls, for example, `sound.setVolume(.5).setPan(.5).play()`. ## Audio on React Native - [The State of Audio Libraries in React Native (Oct. 2018)][medium] - [react-native-audio-toolkit][] - [react-native-video][] (also plays audio) - [Expo Audio SDK][] - [#media on awesome-react-native][#media] [medium]: https://medium.com/@emmettharper/the-state-of-audio-libraries-in-react-native-7e542f57b3b4 [react-native-audio-toolkit]: https://github.com/react-native-community/react-native-audio-toolkit [react-native-video]: https://github.com/react-native-community/react-native-video [expo audio sdk]: https://docs.expo.io/versions/latest/sdk/audio/ [#media]: http://www.awesome-react-native.com/#media ## Contributing Pull requests welcome with bug fixes, documentation improvements, and enhancements. When making big changes, please open an issue first to discuss. ## License This project is licensed under the MIT License.