From b742d2f74fc43d54367f10ad9d8b8393d99ab654 Mon Sep 17 00:00:00 2001 From: mayaolll Date: Wed, 25 Jun 2025 18:25:28 +0800 Subject: [PATCH] fix wrong check_null_void Signed-off-by: mayaolll --- .../pattern/navigation/navigation_group_node.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/frameworks/core/components_ng/pattern/navigation/navigation_group_node.cpp b/frameworks/core/components_ng/pattern/navigation/navigation_group_node.cpp index 8ea9f0b41e7..d24150ccd2d 100644 --- a/frameworks/core/components_ng/pattern/navigation/navigation_group_node.cpp +++ b/frameworks/core/components_ng/pattern/navigation/navigation_group_node.cpp @@ -1850,9 +1850,9 @@ void NavigationGroupNode::DialogTransitionPopAnimation(const RefPtr& navigation->ResetTransitionAnimationNodeState(preNode, curNode); for (auto iter: preNavList) { auto preNode = iter.Upgrade(); - CHECK_NULL_VOID(preNode); + CHECK_NULL_CONTINUE(preNode); auto parent = preNode->GetParent(); - CHECK_NULL_VOID(parent); + CHECK_NULL_CONTINUE(parent); auto pattern = navigation->GetPattern(); bool isIncurStack = pattern->FindInCurStack(preNode); -- Gitee