# img2texture **Repository Path**: pipieger/img2texture ## Basic Information - **Project Name**: img2texture - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-09-10 - **Last Updated**: 2025-09-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![PyPI version shields.io](https://img.shields.io/pypi/v/img2texture.svg)](https://pypi.python.org/pypi/img2texture/) [![Generic badge](https://img.shields.io/badge/Python-3.7+-blue.svg)](#) [![Generic badge](https://img.shields.io/badge/OS-Windows%20|%20macOS%20|%20Linux-blue.svg)](#) [![Downloads](https://pepy.tech/badge/img2texture/month)](https://pepy.tech/project/img2texture) # img2texture - [original](https://github.com/rtmigo/img2texture#readme) This is a fork of the original img2texture for programmable usage as well as CLI usage. The resulting tiles can be used as textures in games, compositing and 3D modeling applications, etc. *⚠️ If the images below are not displayed, check out the [original of this document on GitHub](https://github.com/rtmigo/img2texture#readme).* ### Original image x4 ![Source tiled](docs/1_orion_src_2x2.jpg) Orion galaxy by NASA/ESA, in four copies side by side. We cannot use the original image as an endless space background: the seams are visible. ### Converted image x4 ![Converted tiled](docs/2_orion_seamless_2x2.jpg) The result of `img2texture`, in four copies side by side. The image is slightly reduced in size and the edges are modified with alpha-blending. The converted image can be tiled and panned in any direction. It will feel endless and seamless. # Install ```bash pip install git+https://github.com/WASasquatch/img2texture.git ``` ## Direct Usage Direct usage with Ptyhon ```python from PIL import Image from img2texture import img2tex from img2texture._tiling import tile image = Image.open('/content/input_.png') texture = img2tex(source=image, target=None, pct=0.5) tiled_texture = tile(src=texture, dst=None, horizontal=2, vertical=2) texture.show() tiled_texture.show() ``` # Run Create new `seamless.jpg` from `source.jpg`. ```bash img2texture /path/to/source.jpg /path/to/seamless.jpg ``` ## --overlap The `--overlap` option determines how much of the image will be used to hide the seams. For example, the following command uses 25% of the width and 25% of the height of the original image: ```bash img2texture source.jpg seamless.jpg --overlap 0.25 ``` Increasing the value makes the seam less visible. However, the image becomes smaller.
Sample images *⚠️ If the images below are not displayed, check out the [original of this document on GitHub](https://github.com/rtmigo/img2texture#readme).* ### --overlap 0.05 5% of the width and 5% of the height are used to mask the seam. ![--overlap 0.05](docs/3_orion_05_2x2.jpg) ### --overlap 0.4 40% of the width and 40% of the height are used to mask the seam. ![--overlap 40](docs/3_orion_40_2x2.jpg)
## --tile The `--tile` option will create a 2x2 tiled version in addition to the converted image. The following command will create `seamless.jpg` and `seamless_2x2.jpg`. ```bash img2texture source.jpg seamless.jpg --tile ``` All the samples on this page were created with `--tile`. # License Copyright © 2021 [Artsiom iG](https://github.com/rtmigo). Released under the [MIT License](LICENSE).