# kb **Repository Path**: redwei/kb ## Basic Information - **Project Name**: kb - **Description**: 开源的游戏服务端引擎,客户端通过简单的约定协议就能与服务端通讯, 技术结合形成一个完整的客户端。 服务端底层框架使用C++编写,游戏逻辑层使用Python(支持热更新),开发者无需重复的实现一些游戏服务端通用的底层技术, 将精力真正集中到游戏开发层面上来,快速的打造各种网络游戏。 - **Primary Language**: C++ - **License**: LGPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 3 - **Created**: 2015-11-21 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README KBEngine ======== [![Build Status](https://travis-ci.org/kbengine/kbengine.svg)](https://travis-ci.org/kbengine/kbengine) ##Homepage http://www.kbengine.org ##Releases Sources : https://github.com/kbengine/kbengine/releases/latest Binarys : https://sourceforge.net/projects/kbengine/files/ ##Demo sources Unity3d : https://github.com/kbengine/kbengine_unity3d_demo/releases/latest Unity3d : https://github.com/kbengine/kbengine_unity3d_warring/releases/latest Ogre : https://github.com/kbengine/kbengine_ogre_demo/releases/latest Cocos2d_js : https://github.com/kbengine/kbengine_cocos2d_js_demo/releases/latest ##Docs Docs : http://www.kbengine.org/docs/ API : https://github.com/kbengine/kbengine/tree/master/docs ##Support Email : kbesrv?gmail.com Maillist : https://groups.google.com/d/forum/kbengine_maillist ##What is KBEngine? An open source MMOG server engine, the clients and server communications can through a simple protocol. To use the KBEngine-plugins quick combine with (Unity3D, OGRE, Cocos2d-x, HTML5, etc.) to form a complete client. Engine framework written using C++, game logic layer using Python(Support the hotfix), developers do not need to re-implement some common server-side technology, allows developers to concentrate on the game logic development, quickly create a variety of games. (Frequently asked load-limit, KBEngine is designed to be multi-process distributed dynamic load balancing scheme, in theory only need to expand hardware can increase load-limit, the single machine load-limit depends on complexity of logic of the game itself.) ##Acknowledgements(alphabetical) acatadog, colin ##中文 [官网](http://kbengine.org/cn),[论坛](http://bbs.kbengine.org),QQ交流群:16535321 ##什么是KBEngine? 一款开源的游戏服务端引擎,客户端通过简单的约定协议就能与服务端通讯, 使用KBEngine插件能够快速与(Unity3D, OGRE, Cocos2d-x, HTML5, 等等)技术结合形成一个完整的客户端。 服务端底层框架使用C++编写,游戏逻辑层使用Python(支持热更新),开发者无需重复的实现一些游戏服务端通用的底层技术, 将精力真正集中到游戏开发层面上来,快速的打造各种网络游戏。 (经常被问到承载上限,KBEngine底层架构被设计为多进程分布式动态负载均衡方案, 理论上只需要不断扩展硬件就能够不断增加承载上限,单台机器的承载上限取决于游戏逻辑本身的复杂度。)