# ShaderGen **Repository Path**: render3d/ShaderGen ## Basic Information - **Project Name**: ShaderGen - **Description**: No description available - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-06-03 - **Last Updated**: 2024-06-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ShaderGen ========= ![C/C++ CI](https://github.com/mojocorp/ShaderGen/workflows/C/C++%20CI/badge.svg) [![GitHub Releases](https://img.shields.io/github/release/mojocorp/ShaderGen.svg)](https://github.com/mojocorp/ShaderGen/releases) [![License](https://img.shields.io/badge/License-BSD-blue.svg)](https://raw.githubusercontent.com/mojocorp/ShaderGen/master/License.txt) ### Description ### ShaderGen is a tool that automatically generates OpenGL Shading Language shaders that duplicate fixed function OpenGL behavior. ### Download ### [ShaderGen 3.5.0 Windows](https://github.com/mojocorp/ShaderGen/releases/download/3.5.0/ShaderGen-3.5.0.exe) [ShaderGen 3.5.0 Mac OS X Intel 64bit DMG](https://github.com/mojocorp/ShaderGen/releases/download/3.5.0/ShaderGen-3.5.0.dmg) [ShaderGen 3.5.0 Linux Ubuntu x64](https://github.com/mojocorp/ShaderGen/releases/download/3.5.0/ShaderGen-3.5.0-linux-x86_64.AppImage) ### Compiling ### * Download and install Qt 5.x * Download and install QtCreator * Load the CMakeLists.txt