# skynet **Repository Path**: repository/skynet ## Basic Information - **Project Name**: skynet - **Description**: A lightweight online game framework - **Primary Language**: C - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2016-03-02 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## ![skynet logo](https://github.com/cloudwu/skynet/wiki/image/skynet_metro.jpg) Skynet is a lightweight online game framework, and it can be used in many other fields. ## Build For Linux, install autoconf first for jemalloc: ``` git clone https://github.com/cloudwu/skynet.git cd skynet make 'PLATFORM' # PLATFORM can be linux, macosx, freebsd now ``` Or you can: ``` export PLAT=linux make ``` For FreeBSD , use gmake instead of make. ## Test Run these in different consoles: ``` ./skynet examples/config # Launch first skynet node (Gate server) and a skynet-master (see config for standalone option) ./3rd/lua/lua examples/client.lua # Launch a client, and try to input hello. ``` ## About Lua version Skynet now uses a modified version of lua 5.3.4 ( https://github.com/ejoy/lua/tree/skynet ) for multiple lua states. You can also use official Lua versions, just edit the Makefile by yourself. ## How To Use (Sorry, currently only available in Chinese) * Read Wiki for documents https://github.com/cloudwu/skynet/wiki * The FAQ in wiki https://github.com/cloudwu/skynet/wiki/FAQ