# ProjectTinySamples **Repository Path**: shonn-coding/ProjectTinySamples ## Basic Information - **Project Name**: ProjectTinySamples - **Description**: Samples for Project Tiny - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-04-27 - **Last Updated**: 2021-04-27 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Project Tiny Samples This repository contains samples for Project Tiny. Please [read through the Project Tiny guide](https://docs.google.com/document/d/1A8hen2hLFY5FLkC5gd3JP2Z-IpHfnAX-CpYLK3aOdwA/edit?usp=sharing) to understand the current project state, limitations, and getting started information. Current samples: ## Tiny3D A "Hello World" style sample with minimal assets & code. It's a great starting point for a new "clean" project.

## TinyRacing Intended as a lightweight example of the type of content you can build with Project Tiny. It is a complete game slice showing a number of elements such as accepting input, implementing simple AI, handling collisions, and similar. Please explore and play around with the sample project to get a feel for what developing with pure DOTS looks like.

## BlendShapeDemo Demonstrates how to use the blendShape feature and showcases how to do a simple character selection.

## TinyKitchen Uses physics to showcase simple game play with colorful level design and advanced authoring workflow. In addition to that Tiny Kitchen uses custom web template.

## TinyPhysics Illustrates how to combine simple Unity Physics behaviors and common input methods (keyboard, touch, mouse).

## TinyTime Demonstrates how to use in-game text rendering, Skinned mesh renderer and how to dynamically chagne the scene lighting.

## TinyFactory Demonstrates how Animations can be added to a scene (no code).

## TinyAquarium Demonstrates Particle System the first iteration of the particle system which mirrors a subset of the functionalities available with the built-in Particle System (aka shuriken).

## RuntimeGeometry3D Demonstrates how to do Dynamic meshes creation at runtime.

## TinyGems and TinySpaceship 2D sample projects that showcases some of the features that can be found inside the 2D Entities package.