基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于状态帧同步的战斗系统(包含完整的预测回滚功能),基于双端行为树的技能系统(提供通用的可视化节点编辑器),更多精彩等你发现!
简单、健壮、高效的Unity3d游戏Workflow~ 不是几个库一凑的那种哦~
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
This technique is designed to instance Characters(SkinnedMeshRender).
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.