# lv_binding_js
**Repository Path**: spriteShur/lv_binding_js
## Basic Information
- **Project Name**: lv_binding_js
- **Description**: JS binding for LVGL
- **Primary Language**: JavaScript
- **License**: MIT
- **Default Branch**: master
- **Homepage**: https://github.com/lvgl/lv_binding_js
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2023-03-08
- **Last Updated**: 2023-03-09
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# lvgljs
Write [lvgl](https://github.com/lvgl/lvgl) with JavaScript. It uses React's virtual DOM concept to manipulate lvgl UI components, providing a familiar experience to users.
**Code**
**Code Runing on Real Device**
## Table of Contents
- [Features](#features)
- [Demo](#demo)
- [Building](#building)
- [Components](#components)
- [Font](#font)
- [Animation](#animation)
- [Style](#style)
- [JSAPI](#jsapi)
- [Thanks](#thanks)
## Features
- Support all lvgl built-in components
- Fully suport lvgl flex and grid style
- support most lvgl style,just write like html5 css
- support dynamic load image
- Fully support lvgl animation
## Demo
### Widgets

### Calculator

## building
The following are developer notes on how to build lvgljs on your native platform. They are not complete guides, but include notes on the necessary libraries, compile flags, etc.
### lvgljs
- [ubuntu build Notes for sdl simulator](./doc/build/build-ubuntu-arm.md)
- [macos x86 build Notes for sdl simulator](./doc/build/build-macos-x86-simulator.md)
- [ubuntu build Notes for platform arm](./doc/build/build-ubuntu-x86-simualtor.md)
### JS Bundle
- [JS Bundle build Notes](./doc/build/js-bundle.md)
## Components
- [View](./doc/component/View.md)
- [Image](./doc/component/Image.md)
- [Button](./doc/component/Button.md)
- [Text](./doc/component/Text.md)
- [Input](./doc/component/Input.md)
- [Textarea](./doc/component/Textarea.md)
- [Switch](./doc/component/Switch.md)
- [Checkbox](./doc/component/Checkbox.md)
- [Dropdownlist](./doc/component/Dropdownlist.md)
- [ProgressBar](./doc/component/ProgressBar.md)
- [Line](./doc/component/Line.md)
- [Roller](./doc/component/Roller.md)
- [Keyboard](./doc/component/Keyboard.md)
- [Calendar](./doc/component/Calendar.md)
- [Chart](./doc/component/Chart.md)
## Font
[Buitin-Symbol](./doc/Symbol/symbol.md)
## Animation
[Animation](./doc/animate/animate.md)
## Style
- [position-size-layout](./doc/style/position-size-layout.md)
- [boxing-model](./doc/style/boxing-model.md)
- [color](./doc/style/color.md)
- [flex](./doc/style/flex.md)
- [grid](./doc/style/grid.md)
- [font](./doc/style/font.md)
- [opacity](./doc/style/opacity.md)
- [display](./doc/style/display.md)
- [background](./doc/style/background.md)
- [scroll](./doc/style/scroll.md)
- [shadow](./doc/style/shadow.md)
- [recolor](./doc/style/recolor.md)
- [line](./doc/style/line.md)
- [transition](./doc/style/transition.md)
- [transform](./doc/style/transform.md)
## JSAPI
- [network](./doc/jsapi/network.md)
- [filesystem](./doc/jsapi/fs.md)
- [dimension](./doc/jsapi/dimension.md)
## Thanks
lvgljs depends on following excellent work
[lvgl](https://github.com/lvgl/lvgl): Create beautiful UIs for any MCU, MPU and display type
[QuickJS](https://bellard.org/quickjs/): JavaScript engine
[libuv](https://github.com/libuv/libuv): platform abstraction layer
[curl](https://github.com/curl/curl): HTTP client
[txiki.js](https://github.com/saghul/txiki.js): Tiny JavaScript runtime