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#pragma once
//Edge类
class Edge {
public:
int line;
int weight; //weight是边的权
int from; //from是边的始点
int to; //to是边的终点
Edge() { // 构造函数
from = -1; to = -1; weight = 0; line = 0;
}
Edge(int l, int f, int t, int w) { // 构造函数
from = f; to = t; weight = w; line = l;
}
bool operator < (const Edge& arg) { return (this->weight < arg.weight); };
bool operator == (const Edge& arg) { return (this->weight == arg.weight); };
bool operator > (const Edge& arg) { return (this->weight > arg.weight); };
bool operator <= (const Edge& arg) { return (this->weight <= arg.weight); };
bool operator >= (const Edge& arg) { return (this->weight >= arg.weight); };
};
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