# learnopengl-CN **Repository Path**: stormdesign/learnopengl-cn ## Basic Information - **Project Name**: learnopengl-CN - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-01-07 - **Last Updated**: 2022-01-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # 目录 ## 01:入门 * [OpenGL](C01_01_OpenGL.md) * [创建窗口](C01_02_Creating_a_window.md) * [你好,窗口](C01_03_Hello_Window.md) * [你好,三角形](C01_04_Hello_Triangle.md) * [着色器(Shaders)](C01_05_Shaders.md) * [纹理(Textures)](C01_06_Textures.md) * [变换(Transformations)](C01_07_Transformations.md) * [坐标体系](C01_08_Coordinate_Systems.md) * [摄像机](C01_09_Camera.md) * [复习](C01_10_Review.md) ## 02:光照 * [颜色](C02_01_Colors.md) * [基础光照](C02_02_Basic_Lighting.md) * [材质(Materials)](C02_03_Materials.md) * [光照贴图(Lighting Maps)](C02_04_Lighting_maps.md) * [投光物(Light Casters)](C02_05_Light_casters.md) * [多光源](C02_06_Multiple_lights.md) * [复习](C02_07_Review.md) ## 03:模型加载 * [Assimp](C03_01_Assimp.md) * [网格(Mesh)](C03_02_Mesh.md) * [模型](C03_03_Model.md) ## 04:高级OpenGL * [深度测试](C04_01_Depth_testing.md) * [模板测试](C04_02_Stencil_testing.md) * [混合(Blending)](C04_03_Blending.md) * [面剔除(Face Culling)](C04_04_Face_culling.md) * [帧缓冲(Framebuffers)](C04_05_Framebuffers.md) * [立方体贴图](C04_06_Cubemaps.md) * [高级数据](C04_07_Advanced_Data.md) * [高级GLSL](C04_08_Advanced_GLSL.md) * [几何着色器(Geometry Shader)](C04_09_Geometry_Shader.md) * [实例化](C04_10_Instancing.md) * [抗锯齿(Anti Aliasing)](C04_11_Anti_Aliasing.md) ## 05:高级光照 * [高级光照](C05_01_Advanced_Lighting.md) * [Gamma校正](C05_02_Gamma_Correction.md) * 阴影 * [阴影投射(Shadow Mapping)](C05_03_01_Shadow_Mapping.md) * [点阴影](C05_03_02_Point_Shadows.md) * [CSM](C05_03_03_CSM.md) * [法线贴图](C05_04_Normal_Mapping.md) * [视差贴图](C05_05_Parallax_Mapping.md) * [HDR](C05_06_HDR.md) * [泛光(Bloom)](C05_07_Bloom.md) * [延迟着色法(Deferred Shading)](C05_08_Deferred_Shading.md) * [SSAO](C05_09_SSAO.md) ## 06:实战 * [调试](C06_01_Debugging.md) * [文本渲染](C06_02_Text_Rendering.md) * 2D游戏 * [Breakout](C06_03_01_Breakout.md) * [准备工作](C06_03_02_Setting_up.md) * [渲染精灵](C06_03_03_Rendering_Sprites.md) * [关卡](C06_03_04_Levels.md) * 碰撞 * [球](C06_03_05_01_Ball.md) * [碰撞检测](C06_03_05_02_Collision_detection.md) * [碰撞处理](C06_03_05_03_Collision_resolution.md) * [粒子](C06_03_06_Particles.md) * [后期处理](C06_03_07_Postprocessing.md) * [道具](C06_03_08_Powerups.md) * [音效](C06_03_09_Audio.md) * [渲染文本](C06_03_10_Render_Text.md) * [结语](C06_03_11_Final_thoughts.md) ## 07:PBR * [理论](C07_01_Theory.md) * [光照](C07_02_Lighting.md) * IBL * [漫反射辐照(Diffuse irradiance)](C07_03_01_Diffuse_irradiance.md) * [镜面IBL](C07_03_02_Specular_IBL.md) ## 08:Effects * [Fog](C08_01_Fog.md) * [Toon shading](C08_02_Toon_shading.md)