# StarWars.Android **Repository Path**: studvc/StarWars.Android ## Basic Information - **Project Name**: StarWars.Android - **Description**: This component implements transition animation to crumble view into tiny pieces. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-01-05 - **Last Updated**: 2021-01-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # StarWars.Android [![License](http://img.shields.io/badge/license-MIT-green.svg?style=flat)]() [![Maven](https://img.shields.io/maven-central/v/com.yalantis/starwarstiles.svg)]() [![](https://jitpack.io/v/yalantis/starwars.android.svg)](https://jitpack.io/#yalantis/starwars.android) [![Yalantis](https://raw.githubusercontent.com/Yalantis/PullToRefresh/develop/PullToRefreshDemo/Resources/badge_dark.png)](https://yalantis.com/?utm_source=github) This component implements transition animation to crumble view into tiny pieces.
Check this project on dribbble. Also, read how it was done in [our blog](https://yalantis.com/blog/star-wars-the-force-awakens-or-how-to-crumble-view-into-tiny-pieces-on-android) ##Requirements - Android SDK 15+ - OpenGL ES 2.0+ ##Usage Add to your module's build.gradle: ```Groovy dependencies { //... compile 'com.yalantis:starwarstiles:0.1.1' } ``` Wrap your fragment or activity main view in TilesFrameLayout: ```xml ``` Adjust animation with these parameters: - ```app:sw_animationDuration``` – duration in milliseconds - ```app:sw_numberOfTilesX``` – the number of square tiles the plane is tessellated into broadwise ```java mTilesFrameLayout = (TilesFrameLayout) findViewById(R.id.tiles_frame); mTilesFrameLayout.setOnAnimationFinishedListener(this); ``` In your activity or fragment’s onPause() and onResume() it’s important to call the corresponding methods: ```java @Override public void onResume() { super.onResume(); mTilesFrameLayout.onResume(); } @Override public void onPause() { super.onPause(); mTilesFrameLayout.onPause(); } ``` To start the animation simply call: ```java mTilesFrameLayout.startAnimation(); ``` Your callback will be called when the animation ends: ```java @Override public void onAnimationFinished() { // Hide or remove your view/fragment/activity here } ``` Have fun! :) #### Let us know! We’d be really happy if you sent us links to your projects where you use our component. Just send an email to github@yalantis.com And do let us know if you have any questions or suggestion regarding the animation. P.S. We’re going to publish more awesomeness wrapped in code and a tutorial on how to make UI for iOS (Android) better than better. Stay tuned! ## License The MIT License (MIT) Copyright © 2017 Yalantis, https://yalantis.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.