# gl-react **Repository Path**: studvc/gl-react ## Basic Information - **Project Name**: gl-react - **Description**: gl-react – React library to write and compose WebGL shaders - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-01-05 - **Last Updated**: 2021-01-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![Build Status](https://travis-ci.org/gre/gl-react.svg?branch=master)](https://travis-ci.org/gre/gl-react) [![npm](https://img.shields.io/npm/v/gl-react.svg)](https://www.npmjs.com/package/gl-react) # icon gl-react (v4) `gl-react` is a [React](https://facebook.github.io/react/) library to write and compose WebGL shaders. _Implement complex effects by composing React components._ This universal library must be coupled with one of the concrete implementations: - [`gl-react-dom`](packages/gl-react-dom/) for React DOM (backed by WebGL). - [`gl-react-native`](packages/gl-react-native/) for React Native (iOS/Android OpenGL, backed by [Expo implementation](https://docs.expo.io/versions/latest/sdk/gl-view.html) over unimodules). - [`gl-react-expo`](packages/gl-react-expo/) for React Native (iOS/Android OpenGL, backed by [Expo implementation](https://docs.expo.io/versions/latest/sdk/gl-view.html)). - [`gl-react-headless`](packages/gl-react-headless/) for Node.js (backed by [headless-gl](https://github.com/stackgl/headless-gl)) ## Links - **[Cookbook, examples, API](https://gl-react-cookbook.surge.sh)** - [Expo Cookbook](https://expo.io/@gre/gl-react) - [JSFiddle hello gl example](https://jsfiddle.net/greweb/cup5feke/) - [![Join the chat at https://gitter.im/gl-react/Lobby](https://badges.gitter.im/gl-react/Lobby.svg)](https://gitter.im/gl-react/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ## References - [GLSL spec](https://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf) - ['the books of shaders'](https://thebookofshaders.com) - [shader-school workshop](https://www.npmjs.com/package/shader-school) ## They use gl-react 🙂 - [onthisspot.ca](https://www.reddit.com/r/reactnative/comments/4ucgdq/just_launched_my_first_iosandroid_app_thanks/) - [ProjectSeptember](http://greweb.me/2016/07/projectseptember-opengl/) - [WallGen](https://szymonkaliski.github.io/wallgen/) - [noisesculptor.com](http://www.noisesculptor.com/) - _... your project ?_ ## Gist ```js import React from "react"; import { Shaders, Node, GLSL } from "gl-react"; const shaders = Shaders.create({ helloBlue: { frag: GLSL` precision highp float; varying vec2 uv; uniform float blue; void main() { gl_FragColor = vec4(uv.x, uv.y, blue, 1.0); }` } }); class HelloBlue extends React.Component { render() { const { blue } = this.props; return ; } } ``` import the correct implementation, ```js import { Surface } from "gl-react-dom"; // for React DOM import { Surface } from "gl-react-expo"; // for React Native via Expo GLView import { Surface } from "gl-react-native"; // for React Native import { Surface } from "gl-react-headless"; // for Node.js! ``` and this code... ```js ``` ...renders: ![](https://cloud.githubusercontent.com/assets/211411/9386550/432492c6-475c-11e5-9328-f3d5187298c1.jpg) ## Features - **React, VDOM and immutable paradigm**: OpenGL is a low level imperative and mutable API. This library takes the best of it and exposes it in an immutable, descriptive way with React. - **React lifecycle** allows partial GL re-rendering. Only a React Component update will trigger a redraw. Each Node holds a framebuffer state that get redrawn when component updates and schedule a Surface reflow. - **Developer experience** - React DevTools works like on DOM and allows you to inspect and debug your stack of effects. - **Uniform bindings**: bindings from JavaScript objects to OpenGL GLSL language types (bool, int, float, vec2, vec3, vec4, mat2, mat3, mat4, sampler2D...) - An **extensible texture loader** that allows to support any content that goes in the shader as a sampler2D texture. - support for images - support for videos (currently `gl-react-dom`) - support for canvas (`gl-react-dom`) - **flowtype** support. - Modular, Composable, Sharable. Write shaders once into components that you re-use everywhere! At the end, users don't need to write shaders. ## Atom nice GLSL highlighting If you are using Atom Editor, you can have JS inlined GLSL syntax highlighted. ![](https://cloud.githubusercontent.com/assets/211411/20623048/0527cce2-b306-11e6-85ee-5020be994c10.png) **To configure this:** - add `language-babel` package. - Configure `language-babel` to add `GLSL:source.glsl` in settings "_JavaScript Tagged Template Literal Grammar Extensions_". - (Bonus) Add this CSS to your _Atom > Stylesheet_: ```css /* language-babel blocks */ atom-text-editor::shadow .line .ttl-grammar { /* NB: designed for dark theme. can be customized */ background-color: rgba(0, 0, 0, 0.3); } atom-text-editor::shadow .line .ttl-grammar:first-child:last-child { display: block; /* force background to take full width only if ttl-grammar is alone in the line. */ } ```