# gltut **Repository Path**: studvc/gltut ## Basic Information - **Project Name**: gltut - **Description**: Learning Modern 3D Graphics Programming - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-12-19 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # OpenGL Tutorials This is a series of tutorials on using OpenGL to do graphical rendering. The code for each tutorial is found in the `Tut*` directories. The code alone is not enough information to understand what is going on. The actual documentation is available in several forms. The HTML form of the documentation can be found on: https://paroj.github.io/gltut/ The [License.txt](License.txt) file contains the licensing information for the materials distributed in these tutorials. In case you prefer Java to C++, Giuseppe Barbieri [created a Java port here](https://github.com/elect86/modern-jogl-examples). ## Rebuilding the HTML Documentation - `apt-get install lua-filesystem xsltproc docbook-xsl` - run `lua CopyWebsite.lua` ## Rebuilding the PDF Documentation - install the packages needed for HTML - `apt-get install fop libxerces2-java libsaxon-java libfop-java libjeuclid-fop-java` - add the line `find_jars jeuclid-core jeuclid-fop` to `/usr/bin/fop` - run `lua Documents/Build/BuildComputerFO.lua`