# MMD4MecanimImport
**Repository Path**: takamachimarisa/MMD4MecanimImport
## Basic Information
- **Project Name**: MMD4MecanimImport
- **Description**: Import MMD4Mecanim converted FBX file to maya.
- **Primary Language**: Python
- **License**: LGPL-2.1
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 1
- **Forks**: 2
- **Created**: 2015-02-28
- **Last Updated**: 2022-11-03
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
#MMD4MecanimImport
Steps to import:
1. Convert PMD/PMX file to FBX file in unity by using MMD4Mecanim.
2. Click 'MMD4Mecanim Import' to browse the FBX file of step1, double click to import.
3. In MotionBuilder, click 'File/open' to import the FBX file of step1 with default configuration (recommend to uncheck the material).
4. In MotionBuilder, select the skeleton (or all the model) you imported at step3, click 'File/Send to Maya/Update Current Scene'.
Attention:
1. The file name of fbx file and texture files should not be japanese or chinese.
2. You can only import one model at a time, please save your model as the standard fbx file, then create a new scene to import another one.
Enjoy! >_<