# MMD4MecanimImport **Repository Path**: takamachimarisa/MMD4MecanimImport ## Basic Information - **Project Name**: MMD4MecanimImport - **Description**: Import MMD4Mecanim converted FBX file to maya. - **Primary Language**: Python - **License**: LGPL-2.1 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 2 - **Created**: 2015-02-28 - **Last Updated**: 2022-11-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README #MMD4MecanimImport
Steps to import:
1. Convert PMD/PMX file to FBX file in unity by using MMD4Mecanim.
2. Click 'MMD4Mecanim Import' to browse the FBX file of step1, double click to import.
3. In MotionBuilder, click 'File/open' to import the FBX file of step1 with default configuration (recommend to uncheck the material).
4. In MotionBuilder, select the skeleton (or all the model) you imported at step3, click 'File/Send to Maya/Update Current Scene'.

Attention:
1. The file name of fbx file and texture files should not be japanese or chinese.
2. You can only import one model at a time, please save your model as the standard fbx file, then create a new scene to import another one.

Enjoy! >_<