# MixedRealityToolkit
**Repository Path**: tiduszhang/MixedRealityToolkit
## Basic Information
- **Project Name**: MixedRealityToolkit
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2024-08-22
- **Last Updated**: 2024-08-22
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# Evergine MRTK Package

[](https://waveengineteam.visualstudio.com/Wave.Engine/_build/latest?definitionId=97&branchName=master)
[](https://www.nuget.org/packages/Evergine.MRTK)
## What is Evergine.MRTK
Evergine.MRTK is an Evergine package that provides a set of components and features used to accelerate cross-platform XR application development in Evergine.
Evergine.MRTK provides a set of **basic building blocks for Evergine development on XR platforms** such as
- Microsoft HoloLens 2
- Windows Mixed Reality headsets
- OpenVR headsets (HTC Vive / Oculus Rift)
Evergine.MRTK is heavily based on Microsoft's [Mixed Reality Toolkit for Unity](https://github.com/microsoft/MixedRealityToolkit-Unity).
## Required software
| [](https://www.evergine.com) [Evergine](www.evergine.com) | [](http://dev.windows.com/downloads) [Visual Studio 2019/2022](http://dev.windows.com/downloads) | [](https://developer.microsoft.com/windows/downloads/windows-10-sdk) [Windows SDK](https://developer.microsoft.com/windows/downloads/windows-10-sdk) | [](https://docs.microsoft.com/windows/mixed-reality/using-the-hololens-emulator) [Emulators (optional)](https://docs.microsoft.com/windows/mixed-reality/using-the-hololens-emulator) |
| :------------------------------------------------------------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Evergine provides support for building XR projects in Windows 10 | Visual Studio is used for code editing, deploying and building application packages | You need the Windows 10 SDK. To run apps for immersive headsets, you need the Windows 10 Fall Creators Update | The emulators allow you to test your app without the device in a simulated environment |
## UI and interaction building blocks
These components can be added to your scene and customized using the Evergine Editor.
||||
| :--- | :--- | :--- |
|  [Button](Documentation/README_Button.md) |  [Bounding Box](Documentation/README_BoundingBox.md) |  [Manipulation Handler](Documentation/README_ManipulationHandler.md) |
| A button control which supports various input methods, including HoloLens 2's articulated hand | Standard UI for manipulating objects in 3D space | Component for manipulating objects with one or two hands |
|  [Slider](Documentation/README_Slider.md) |  Hand Menu |  [Fingertip Visualization](Documentation/README_FingerTip.md) |
| Slider for adjusting values supporting direct hand tracking interaction | Hand-locked UI for quick access, using the Hand Constraint Solver | Visual affordance on the fingertip which improves the confidence for the interaction |
|  [Slate](Documentation/README_Slate.md) |  Pointers |  [Voice Command / Dictation](Documentation/README_Voice.md) |
| 2D style plane which supports scrolling with articulated hand input | Learn about various types of pointers | Scripts and examples for integrating speech input|
## Example scene
Check out Evergine.MRTK's various types of interactions and UI controls in our sample scene, which can be found in the Releases section.
Video: https://www.youtube.com/watch?v=KbhLifObJNA
