# MirrorDocs **Repository Path**: tinyh2so4/MirrorDocs ## Basic Information - **Project Name**: MirrorDocs - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-09-19 - **Last Updated**: 2025-09-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README --- description: Docs, Guides, FAQ, Templates, Examples, API, and more! cover: .gitbook/assets/we6li1x[1].png coverY: 0 --- # Mirror Networking {% hint style="success" %} **Stop worrying about networking because we do.**\ We needed a networking library that allows us to [**launch our games**](https://github.com/MirrorNetworking/Mirror#made-with-mirror) and **survive the next decade**. {% endhint %} [**Mirror**](https://assetstore.unity.com/packages/tools/network/mirror-129321) is a **high level** Networking library for Unity, optimized for **ease of use** & **probability of success**. * Compatible with over a dozen low level [**Transports**](manual/transports/). * Growing library of [**Script Templates**](manual/general/script-templates.md) to make learning and coding easier. * Remote Procedure calls and context control via [**Attributes**](manual/guides/attributes.md). * More than a dozen built in [**Components**](manual/components/). * Five flavors of [**Interest Management**](manual/interest-management/), and you can make your own custom version. * Support for [**Additive Scenes**](manual/examples/) with Physics Isolation (battle instances, levels, etc.) * Several complete [**Examples**](manual/examples/) included. * Constant improvements and enhancements [**every month**](manual/general/changelog/)**.** * Full time support available in our [**Discord**](https://discord.gg/2BvnM4R). ## Unity Versions We will follow Unity's support for **LTS releases**. Any version beyond those may work, but you're on your own, especially with regard to preview / beta versions. At the moment, we recommend using Unity 2020 or 2021 LTS releases. ![Unity LTS Release Schedule](.gitbook/assets/Timeline.webp)