# UGFExtensions **Repository Path**: vimchan/UGFExtensions ## Basic Information - **Project Name**: UGFExtensions - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: develop - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2021-10-01 - **Last Updated**: 2022-11-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UGFExtension 一些对UnityGameFramework的扩展 ## 1.[数据表扩展](./Assets/Scripts/DataTableExtension) ## 2.[Await/Async扩展](./Assets/Scripts/AwaitExtension) ## 3.[Starforce中的扩展](./Assets/Scripts/StarforceExtension) ## 4.[定时器扩展](./Assets/Scripts/TimerExtension) ## 5.[Version生成扩展](./Assets/Scripts/BuildExtension) ## 6.[ResourceRule扩展](https://github.com/northWolf/GameFramework.ResourceRuleEditor) ## 7.[SpriteCollection扩展](./Assets/Scripts/SpriteCollectionExtension) ## 8.[ComponentAutoBindTool](https://github.com/CatImmortal/ComponentAutoBindTool) ## 9.[TextureExtension](./Assets/Scripts/TextureExtension) # 引用库 致谢 [EllanJiang/UnityGameFramework: This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality. (github.com)](https://github.com/EllanJiang/UnityGameFramework) [egametang/ET: Unity3D Client And C# Server Framework (github.com)](https://github.com/egametang/ET) [shaun-he/DataTableEditor: 一个Unity的数据表编辑器工具 (github.com)](https://github.com/shaun-he/DataTableEditor) [EllanJiang/StarForce: This is a demo made with Game Framework. (github.com)](https://github.com/EllanJiang/StarForce) [northWolf/GameFramework.ResourceRuleEditor: This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器 (github.com)](https://github.com/northWolf/GameFramework.ResourceRuleEditor) [azixMcAze/Unity-SerializableDictionary: Serializable dictionary class for Unity (github.com)](https://github.com/azixMcAze/Unity-SerializableDictionary) [CatImmortal/ComponentAutoBindTool: 0202年了作为底层拼图仔的你还在Unity里手写组件绑定代码?快来试试这款船新的组件自动绑定工具吧,只需三分钟,你就会爱上它。 (github.com)](https://github.com/CatImmortal/ComponentAutoBindTool) [roboryantron/UnityEditorJunkie: Editor scripts to make working with the Unity Editor better. (github.com)](https://github.com/roboryantron/UnityEditorJunkie)