# CnC_and_Red_Alert **Repository Path**: vsfteam/CnC_and_Red_Alert ## Basic Information - **Project Name**: CnC_and_Red_Alert - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-05-14 - **Last Updated**: 2025-05-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Command & Conquer / Red Alert SDL This repository is a fork of https://github.com/electronicarts/CnC_Red_Alert, partially merged with https://github.com/electronicarts/CnC_Tiberian_Dawn. It builds more portable, somewhat functional versions of both games. ## Dependencies All this fork needs to compile is: - A C++ compiler - CMake - SDL2 ## Compiling (Everywhere) 1. `cmake -Bbuild` 2. `cmake --build build` 3. Find some data files 4. Run `tdsdl` or `rasdl` 5. (optional) Command and/or conquer ## Status Both games compile on Linux/macOS/Windows and run at least to the menus. I have lightly tested a few campain missions, RA is more stable than TD. There's some support for network multiplayer in RA. (I've successfully tested one game between Linux/Windows.) Code only used by later missions is likely still broken, or possibly missing entirely if it's part of something I had to translate from assembly. ## Original README [Over here](README-EA.md)