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AstarSmoothFollow2.cs 1.33 KB
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liyonghelpme 提交于 2015-05-19 23:14 +08:00 . rong Yao Da Lu Some Code For Game
using System;
using UnityEngine;
public class AstarSmoothFollow2 : MonoBehaviour
{
public float damping = 5f;
public float distance = 3f;
public bool followBehind = true;
public float height = 3f;
public float rotationDamping = 10f;
public bool smoothRotation = true;
public bool staticOffset;
public Transform target;
private void LateUpdate()
{
Vector3 vector;
if (this.staticOffset)
{
vector = this.target.position + new Vector3(0f, this.height, this.distance);
}
else if (this.followBehind)
{
vector = this.target.TransformPoint(0f, this.height, -this.distance);
}
else
{
vector = this.target.TransformPoint(0f, this.height, this.distance);
}
base.transform.position = Vector3.Lerp(base.transform.position, vector, Time.deltaTime * this.damping);
if (this.smoothRotation)
{
Quaternion to = Quaternion.LookRotation(this.target.position - base.transform.position, this.target.up);
base.transform.rotation = Quaternion.Slerp(base.transform.rotation, to, Time.deltaTime * this.rotationDamping);
}
else
{
base.transform.LookAt(this.target, this.target.up);
}
}
}
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