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DoorController.cs 1.33 KB
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liyonghelpme 提交于 2015-05-19 23:14 +08:00 . rong Yao Da Lu Some Code For Game
using Pathfinding;
using System;
using UnityEngine;
public class DoorController : MonoBehaviour
{
private Bounds bounds;
public int closedtag = 1;
private bool open;
public int opentag = 1;
public bool updateGraphsWithGUO = true;
public float yOffset = 5f;
private void OnGUI()
{
if (GUI.Button(new Rect(5f, this.yOffset, 100f, 22f), "Toggle Door"))
{
this.SetState(!this.open);
}
}
public void SetState(bool open)
{
this.open = open;
if (this.updateGraphsWithGUO)
{
GraphUpdateObject ob = new GraphUpdateObject(this.bounds);
int num = !open ? this.closedtag : this.opentag;
if (num > 0x1f)
{
Debug.LogError("tag > 31");
return;
}
ob.modifyTag = true;
ob.setTag = num;
ob.updatePhysics = false;
AstarPath.active.UpdateGraphs(ob);
}
if (open)
{
base.animation.Play("Open");
}
else
{
base.animation.Play("Close");
}
}
public void Start()
{
this.bounds = base.collider.bounds;
this.SetState(this.open);
}
private void Update()
{
}
}
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