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GestureStateTracker.cs 972 Bytes
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liyonghelpme 提交于 2015-05-19 23:14 +08:00 . rong Yao Da Lu Some Code For Game
using System;
using UnityEngine;
public class GestureStateTracker : MonoBehaviour
{
public GestureRecognizer gesture;
private void Awake()
{
if (this.gesture == null)
{
this.gesture = base.GetComponent<GestureRecognizer>();
}
}
private void gesture_OnStateChanged(GestureRecognizer source)
{
Debug.Log(string.Concat(new object[] { "Gesture ", source, " changed from ", source.PreviousState, " to ", source.State }));
}
private void OnDisable()
{
if (this.gesture != null)
{
this.gesture.OnStateChanged -= new FGComponent.EventDelegate<GestureRecognizer>(this.gesture_OnStateChanged);
}
}
private void OnEnable()
{
if (this.gesture != null)
{
this.gesture.OnStateChanged += new FGComponent.EventDelegate<GestureRecognizer>(this.gesture_OnStateChanged);
}
}
}
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