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HightLightAlways.cs 985 Bytes
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liyonghelpme 提交于 2015-05-19 23:14 +08:00 . rong Yao Da Lu Some Code For Game
using System;
using UnityEngine;
public class HightLightAlways : MonoBehaviour
{
private GameObject hightLight;
private string spriteName;
private void Awake()
{
Transform transform = base.transform.FindChild("hightlight");
if (transform == null)
{
transform = base.transform.FindChild("light");
}
this.hightLight = transform.gameObject;
if (this.hightLight != null)
{
this.hightLight.SetActive(false);
}
}
public void disableHightLight()
{
if (this.hightLight.activeInHierarchy)
{
this.hightLight.SetActive(false);
}
}
public void enableHightLight()
{
this.hightLight.SetActive(true);
}
private void OnPress(bool isPress)
{
if ((this.hightLight != null) && isPress)
{
this.hightLight.SetActive(true);
}
}
}
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