代码拉取完成,页面将自动刷新
同步操作将从 liyonghelpme/rongYaoDaLuCode 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
using System;
using UnityEngine;
public class ModelControl : MonoBehaviour
{
private Animation animation;
private Animator animator;
private bool isDrag;
private Transform mTrans;
public float speed = 1f;
private int state;
public Transform target;
private void OnClick()
{
this.state++;
if (this.state >= 3)
{
this.state = 0;
}
this.animator.SetInteger("State", this.state);
}
private void OnDrag(Vector2 delta)
{
if (this.animation.IsPlaying("stand"))
{
UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None;
if (this.target != null)
{
this.target.localRotation = Quaternion.Euler(0f, (-0.5f * delta.x) * this.speed, 0f) * this.target.localRotation;
}
else
{
this.mTrans.localRotation = Quaternion.Euler(0f, (-0.5f * delta.x) * this.speed, 0f) * this.mTrans.localRotation;
}
}
}
private void Start()
{
this.mTrans = base.transform;
this.animator = base.GetComponent<Animator>();
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
this.state = UnityEngine.Random.Range(0, 2);
this.animator.SetInteger("State", this.state);
}
}
}
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