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MultiFingerSwipeSample.cs 1.94 KB
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liyonghelpme 提交于 2015-05-19 23:14 +08:00 . rong Yao Da Lu Some Code For Game
using System;
using UnityEngine;
public class MultiFingerSwipeSample : SampleBase
{
public float baseEmitSpeed = 4f;
public GameObject sphereObject;
public SwipeGestureRecognizer swipeGesture;
public float swipeVelocityEmitSpeedScale = 0.001f;
private bool CheckSpawnParticles(Vector2 fingerPos, GameObject requiredObject)
{
GameObject obj2 = SampleBase.PickObject(fingerPos);
if ((obj2 == null) || (obj2 != requiredObject))
{
return false;
}
this.SpawnParticles(obj2);
return true;
}
protected override string GetHelpText()
{
return ("Swipe: press the yellow sphere with " + this.swipeGesture.RequiredFingerCount + " fingers and move them in one of the four cardinal directions, then release. The speed of the motion is taken into account.");
}
private void OnSwipe(SwipeGestureRecognizer source)
{
GameObject obj2 = SampleBase.PickObject(source.StartPosition);
if (obj2 == this.sphereObject)
{
object[] objArray1 = new object[] { "Swiped ", source.Direction, " with velocity: ", source.Velocity };
base.UI.StatusText = string.Concat(objArray1);
SwipeParticlesEmitter componentInChildren = obj2.GetComponentInChildren<SwipeParticlesEmitter>();
if (componentInChildren != null)
{
componentInChildren.Emit(source.Direction, source.Velocity);
}
}
}
private void SpawnParticles(GameObject obj)
{
ParticleEmitter componentInChildren = obj.GetComponentInChildren<ParticleEmitter>();
if (componentInChildren != null)
{
componentInChildren.Emit();
}
}
protected override void Start()
{
base.Start();
this.swipeGesture.OnSwipe += new FGComponent.EventDelegate<SwipeGestureRecognizer>(this.OnSwipe);
}
}
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