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SampleBase.cs 1.05 KB
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liyonghelpme 提交于 2015-05-19 23:14 +08:00 . rong Yao Da Lu Some Code For Game
using System;
using UnityEngine;
[RequireComponent(typeof(SampleUI))]
public class SampleBase : MonoBehaviour
{
private SampleUI ui;
protected virtual void Awake()
{
this.ui = base.GetComponent<SampleUI>();
}
protected virtual string GetHelpText()
{
return string.Empty;
}
public static Vector3 GetWorldPos(Vector2 screenPos)
{
Ray ray = Camera.main.ScreenPointToRay((Vector3) screenPos);
float distance = -ray.origin.z / ray.direction.z;
return ray.GetPoint(distance);
}
public static GameObject PickObject(Vector2 screenPos)
{
RaycastHit hit;
if (Physics.Raycast(Camera.main.ScreenPointToRay((Vector3) screenPos), out hit))
{
return hit.collider.gameObject;
}
return null;
}
protected virtual void Start()
{
this.ui.helpText = this.GetHelpText();
}
public SampleUI UI
{
get
{
return this.ui;
}
}
}
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