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USpeakOwnerInfo.cs 1.33 KB
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liyonghelpme 提交于 2015-05-19 23:14 +08:00 . rong Yao Da Lu Some Code For Game
using System;
using System.Collections.Generic;
using UnityEngine;
public class USpeakOwnerInfo : MonoBehaviour
{
private USpeakPlayer m_Owner;
private USpeaker m_speaker;
public static Dictionary<USpeakOwnerInfo, USpeaker> USpeakerMap = new Dictionary<USpeakOwnerInfo, USpeaker>();
public static Dictionary<string, USpeakOwnerInfo> USpeakPlayerMap = new Dictionary<string, USpeakOwnerInfo>();
public void DeInit()
{
USpeakPlayerMap.Remove(this.m_Owner.PlayerID);
USpeakerMap.Remove(this);
UnityEngine.Object.Destroy(base.gameObject);
}
public static USpeakOwnerInfo FindPlayerByID(string PlayerID)
{
return USpeakPlayerMap[PlayerID];
}
public void Init(USpeakPlayer owner)
{
this.m_Owner = owner;
USpeakPlayerMap.Add(owner.PlayerID, this);
USpeakerMap.Add(this, base.GetComponent<USpeaker>());
UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
}
public USpeakPlayer Owner
{
get
{
return this.m_Owner;
}
}
public USpeaker Speaker
{
get
{
if (this.m_speaker == null)
{
this.m_speaker = USpeaker.Get(this);
}
return this.m_speaker;
}
}
}
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