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using com.game.basic;
using com.game.manager;
using com.game.utils;
using com.game.vo;
using com.u3d.bases.debug;
using PCustomDataType;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;
using UnityLog;
public static class VoUtils
{
private static void AddSuitAttrValue(List<PSuitAttr> suitList, int type, int value)
{
foreach (PSuitAttr attr in suitList)
{
if (attr.id == type)
{
attr.attr = (ushort) (attr.attr + ((ushort) value));
return;
}
}
PSuitAttr item = new PSuitAttr {
id = (byte) type,
attr = (ushort) value
};
suitList.Add(item);
}
public static T CloneObject<T>(T obj)
{
BinaryFormatter formatter = new BinaryFormatter();
MemoryStream serializationStream = new MemoryStream();
formatter.Serialize(serializationStream, obj);
serializationStream.Seek(0L, SeekOrigin.Begin);
return (T) formatter.Deserialize(serializationStream);
}
public static float FromProtocol(this int val)
{
return (val * 0.001f);
}
public static float FromProtocol(this uint val)
{
return (val * 0.001f);
}
public static Vector3 FromProtocolInt(this Vector3 vec)
{
return StringUtils.DivideWith1000(vec);
}
public static string GetColorTips(int type)
{
return LanguageManager.GetWord("Equip.ColorTips" + type);
}
public static string GetInlayTips(int type)
{
return string.Format(LanguageManager.GetWord("Smelt.InlayTips"), string.Format("[FFE400]{0}[-]", LanguageManager.GetWord("Smelt.Type" + type)));
}
public static string GetMergeTips(int type)
{
return string.Format(LanguageManager.GetWord("Smelt.MergeTips"), string.Format("[FFE400]{0}[-]", LanguageManager.GetWord("Smelt.Type" + type)));
}
public static T GetPItemsVo<T>(this PItems gooods) where T: class
{
return BaseDataMgr.instance.GetDataById<T>(gooods.templateId);
}
public static string GetRoleAttr(int type)
{
return LanguageManager.GetWord("Role.Attr" + type);
}
public static string GetWordWithLine(string key)
{
return LanguageManager.GetWord(key).Replace(@"\n", "\n");
}
public static string LanguagerFormat(string language, params object[] value)
{
string word = LanguageManager.GetWord(language);
if (string.IsNullOrEmpty(word))
{
com.u3d.bases.debug.Log.info("VoUtils", "没有找到语言包: " + language);
return null;
}
return string.Format(word, value);
}
public static void Merge(this ICollection<PDamageBuff> list, ICollection<PDamageBuff> anotherList)
{
<Merge>c__AnonStoreyCE yce = new <Merge>c__AnonStoreyCE {
list = list
};
if ((anotherList != null) && (anotherList.Count != 0))
{
IEnumerator<PDamageBuff> enumerator = anotherList.Where<PDamageBuff>(new Func<PDamageBuff, bool>(yce.<>m__36)).GetEnumerator();
try
{
while (enumerator.MoveNext())
{
PDamageBuff current = enumerator.Current;
yce.list.Add(current);
}
}
finally
{
if (enumerator == null)
{
}
enumerator.Dispose();
}
}
}
public static string RoleAttrFormat1(int type, string value)
{
return string.Format(LanguageManager.GetWord("Language.Format1"), GetRoleAttr(type), value);
}
public static string RoleAttrFormat2(int type, string value, string addValue)
{
return string.Format(LanguageManager.GetWord("Language.Format2"), GetRoleAttr(type), value, addValue);
}
public static string RoleAttrFormat3(int type, string value, string addValue1, string addValue2)
{
object[] args = new object[] { GetRoleAttr(type), value, addValue1, addValue2 };
return string.Format(LanguageManager.GetWord("Language.Format3"), args);
}
public static string RoleAttrFormat4(int type, string value, string addValue1, string addValue2)
{
object[] args = new object[] { GetRoleAttr(type), value, addValue1, addValue2 };
return string.Format(LanguageManager.GetWord("Language.Format4"), args);
}
public static void SetVoAllAttribute(BaseRoleVo vo, PNewAttr baseAttr, PNewAttr equipAttr)
{
UnityLog.Log.AI(null, string.Concat(new object[] { "Initial Vo Attribute ", baseAttr, " equipAttr ", equipAttr }));
vo.SetEquipAttr(equipAttr);
vo.Hp = baseAttr.hpFull;
vo.SetHp(baseAttr.hp);
vo.AttrPhy = baseAttr.attP;
vo.AttrMag = baseAttr.attM;
vo.DefP = baseAttr.defP;
vo.DefM = baseAttr.defM;
vo.Hit = baseAttr.hit;
vo.Dodge = baseAttr.dodge;
vo.Crit = baseAttr.crit;
vo.Flex = baseAttr.flex;
vo.AbDef = baseAttr.abDef;
vo.AbHurt = baseAttr.abHurt;
vo.MoveSpeed = baseAttr.moveSpeed;
vo.AttPPen = baseAttr.attPPen;
vo.AttMPen = baseAttr.attMPen;
vo.AttPVam = baseAttr.attPVam;
vo.AttMVam = baseAttr.attMVam;
vo.CritAdd = baseAttr.critAdd;
vo.AtkSpeedAdd = baseAttr.atkSpeedAdd;
vo.AtkCdDec = baseAttr.atkCdDec;
vo.AtkNormalAdd = baseAttr.atkNormalAdd;
vo.DefPPen = baseAttr.defPPen;
vo.DefMPen = baseAttr.defMPen;
vo.DmgBackP = baseAttr.dmgBackP;
vo.DmgBackM = baseAttr.dmgBackM;
vo.FightGeneral = (uint) baseAttr.id;
}
public static void SetVoAllAttributeByInfo(BaseRoleVo vo, AttributeInfo baseAttr)
{
vo.Hp = baseAttr.hpFull;
vo.SetHp(baseAttr.hpFull);
vo.AttrPhy = baseAttr.attP;
vo.AttrMag = baseAttr.attM;
vo.DefP = baseAttr.defP;
vo.DefM = baseAttr.defM;
vo.Hit = baseAttr.hit;
vo.Dodge = baseAttr.dodge;
vo.Crit = baseAttr.crit;
vo.Flex = baseAttr.flex;
vo.AbDef = baseAttr.abDef;
vo.AbHurt = baseAttr.abHurt;
vo.MoveSpeed = baseAttr.moveSpeed;
vo.AttPPen = baseAttr.attPPen;
vo.AttMPen = baseAttr.attMPen;
vo.AttPVam = baseAttr.attPVam;
vo.AttMVam = baseAttr.attMVam;
vo.CritAdd = baseAttr.critAdd;
vo.AtkSpeedAdd = baseAttr.atkSpeedAdd;
vo.AtkCdDec = baseAttr.atkCdDec;
vo.AtkNormalAdd = baseAttr.atkNormalAdd;
vo.DefPPen = baseAttr.defPPen;
vo.DefMPen = baseAttr.defMPen;
vo.DmgBackP = baseAttr.dmgBackP;
vo.DmgBackM = baseAttr.dmgBackM;
}
public static void SetVoEquipAttribute(BaseRoleVo vo, PNewAttr baseAttr)
{
}
public static int Square(this int val)
{
return (val * val);
}
public static float Square(this float val)
{
return (val * val);
}
public static uint Square(this uint val)
{
return (val * val);
}
public static int ToProtocolInt(this int val)
{
return Convert.ToInt32((float) (val * 1000f));
}
public static int ToProtocolInt(this float val)
{
return Convert.ToInt32((float) (val * 1000f));
}
public static int[] ToProtocolInt(this Vector3 vec)
{
int num = vec.x.ToProtocolInt();
int num2 = vec.y.ToProtocolInt();
int num3 = vec.z.ToProtocolInt();
return new int[] { num, num2, num3 };
}
public static uint ToProtocolUInt(this float val)
{
return Convert.ToUInt32((float) (val * 1000f));
}
public static uint ToProtocolUInt(this uint val)
{
return Convert.ToUInt32((float) (val * 1000f));
}
[CompilerGenerated]
private sealed class <Merge>c__AnonStoreyCE
{
internal ICollection<PDamageBuff> list;
internal bool <>m__36(PDamageBuff pDamageBuff)
{
return !this.list.Contains(pDamageBuff);
}
}
}
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