# meshing **Repository Path**: weifen/meshing ## Basic Information - **Project Name**: meshing - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-04-26 - **Last Updated**: 2024-04-26 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README This repository is Part 1 of Vercidium's [Free Friday](https://www.patreon.com/posts/100857028) series. You can get access to the full Vercidium Engine source code by joining [my Patreon](https://www.patreon.com/vercidium) or sponsoring me on [GitHub sponsors](https://github.com/vercidium-patreon). --- This is a standlone voxel renderer that uses greedy meshing to generate a simplified mesh of a voxel world. This project uses Silk.NET so it *should* be cross-platform, but I've only tested it on Windows. Key files: - `ChunkMeshActual.cs` contains the greedy meshing algorithm - `Program.cs` contains the main entry point - `Client.cs` contains the render loop ![image](https://github.com/vercidium-patreon/meshing/assets/12014138/125ca9d5-14bf-4e8c-9fbd-76f4ef6d64b9)