# emissive-disolve-effect **Repository Path**: withoutRock/emissive-disolve-effect ## Basic Information - **Project Name**: emissive-disolve-effect - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: mo-dev - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-01-22 - **Last Updated**: 2026-02-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Emissive Dissolve Effect *Dissolve Effect a popular technique used in games to make things disintegrate or transform. Build using shaders and particles in Three.js.* ![Screenshot from 2025-02-05 05-44-32](https://github.com/user-attachments/assets/2fc5f0e7-4125-42ed-9104-280cc12101e0) [Article on Codrops](https://tympanus.net/codrops/2025/02/17/implementing-a-dissolve-effect-with-shaders-and-particles-in-three-js/) [Demo](https://tympanus.net/Tutorials/EmissiveDissolveEffect/) ## Installation ``` npm install npm run dev npm run build ``` ## Credits - Environment maps [Poly Haven](https://polyhaven.com/) - Noise algorithm [Noise Algorithms](https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83) ## Misc Follow Codrops: [Bluesky](https://bsky.app/profile/codrops.bsky.social), [Facebook](http://www.facebook.com/codrops), [GitHub](https://github.com/codrops), [Instagram](https://www.instagram.com/codropsss/), [X](http://www.x.com/codrops) ## License [MIT](LICENSE)