# UGUI **Repository Path**: wyardt/UGUI ## Basic Information - **Project Name**: UGUI - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-30 - **Last Updated**: 2023-11-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Introduction ## What is µGUI? µGUI is a free and open source graphic library for embedded systems. It is platform-independent and can be easily ported to almost any microcontroller system. As long as the display is capable of showing graphics, µGUI is not restricted to a certain display technology. Therefore, display technologies such as LCD, TFT, E-Paper, LED or OLED are supported. The whole module consists of three files: **ugui.c**, **ugui.h** and **ugui_config.h**. ## µGUI Features * µGUI supports any color, grayscale or monochrome display * µGUI supports any display resolution * µGUI supports multiple different displays * µGUI supports any touch screen technology (e.g. AR, PCAP) * µGUI supports windows and objects (e.g. button, textbox) * µGUI supports platform-specific hardware acceleration * 16 different fonts available * cyrillic fonts supported * TrueType font converter available ([https://github.com/AriZuu](https://github.com/AriZuu)) * integrated and free scalable system console * basic geometric functions (e.g. line, circle, frame etc.) * can be easily ported to almost any microcontroller system * no risky dynamic memory allocation required ## µGUI Requirements µGUI is platform-independent, so there is no need to use a certain embedded system. In order to use µGUI, only two requirements are necessary: * a C-function which is able to control pixels of the target display. * integer types for the target platform have to be adjusted in ugui_config.h.