# owl **Repository Path**: xccandroid/owl ## Basic Information - **Project Name**: owl - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-12-08 - **Last Updated**: 2024-05-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

🦉 OWL Framework 🦉

[![License: LGPL v3](https://img.shields.io/badge/License-LGPL%20v3-blue.svg)](https://www.gnu.org/licenses/lgpl-3.0) [![npm version](https://badge.fury.io/js/@odoo%2Fowl.svg)](https://badge.fury.io/js/@odoo%2Fowl) [![Downloads](https://img.shields.io/npm/dm/@odoo%2Fowl.svg)](https://www.npmjs.com/package/@odoo/owl) _Class based components with hooks, reactive state and concurrent mode_ ## Project Overview The Odoo Web Library (OWL) is a smallish (~<20kb gzipped) UI framework intended to be the basis for the [Odoo](https://www.odoo.com/) Web Client. Owl is a modern framework, written in Typescript, taking the best ideas from React and Vue in a simple and consistent way. Owl's main features are: - a declarative component system, - a reactivity system based on hooks, - concurrent mode by default, - a store and a frontend router Owl components are defined with ES6 classes, they use QWeb templates, an underlying virtual DOM, integrates beautifully with hooks, and the rendering is asynchronous. **Try it online!** An online playground is available at [https://odoo.github.io/owl/playground](https://odoo.github.io/owl/playground) to let you experiment with the Owl framework. There are some code examples to showcase some interesting features. Owl is currently stable. Possible future changes are explained in the [roadmap](roadmap.md). ## Why Owl? Why did Odoo decide to make Yet Another Framework? This is really a question that deserves [a long answer](doc/miscellaneous/why_owl.md). But in short, we believe that while the current state of the art frameworks are excellent, they are not optimized for our use case, and there is still room for something else. If you are interested in a comparison with React or Vue, you will find some more additional information [here](doc/miscellaneous/comparison.md). ## Example Here is a short example to illustrate interactive components: ```javascript const { Component, useState, mount } = owl; const { xml } = owl.tags; class Counter extends Component { static template = xml` `; state = useState({ value: 0 }); } class App extends Component { static template = xml`
Hello Owl
`; static components = { Counter }; } mount(App, { target: document.body }); ``` Note that the counter component is made reactive with the [`useState` hook](doc/reference/hooks.md#usestate). Also, all examples here uses the [`xml` helper](doc/reference/tags.md#xml-tag) to define inline templates. But this is not mandatory, many applications will load templates separately. More interesting examples can be found on the [playground](https://odoo.github.io/owl/playground) application. ## Design Principles OWL is designed to be used in highly dynamic applications where changing requirements are common and code needs to be maintained by large teams. - **XML based**: templates are based on the XML format, which allows interesting applications. For example, they could be stored in a database and modified dynamically with `xpaths`. - **templates compilation in the browser**: this may not be a good fit for all applications, but if you need to generate dynamically user interfaces in the browser, this is very powerful. For example, a generic form view component could generate a specific form user interface for each various models, from a XML view. - **no toolchain required**: this is extremely useful for some applications, if, for various reasons (security/deployment/dynamic modules/specific assets tools), it is not ok to use standard web tools based on `npm`. Owl is not designed to be fast nor small (even though it is quite good on those two topics). It is a no nonsense framework to build applications. There is only one way to define components (with classes). There is no black magic. It just works. ## Documentation A complete documentation for Owl can be found here: - [Main documentation page](doc/readme.md). Some of the most important pages are: - [Tutorial: TodoList application](doc/learning/tutorial_todoapp.md) - [How to start an Owl project](doc/learning/quick_start.md) - [QWeb templating language](doc/reference/qweb_templating_language.md) - [Component](doc/reference/component.md) - [Hooks](doc/reference/hooks.md) ## Installing Owl Owl is available on `npm` and can be installed with the following command: ``` npm install @odoo/owl ``` If you want to use a simple `