# unity-triangulation2D **Repository Path**: xiangyuphp/unity-triangulation2D ## Basic Information - **Project Name**: unity-triangulation2D - **Description**: unity2d网格涂鸦 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-05-30 - **Last Updated**: 2023-05-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README unity-triangulation2D ===================== Delaunay Triangulation and Ruppert's Delaunay Refinement Algorithm in Unity. Input contour points for [planar straight-line graph](https://en.wikipedia.org/wiki/Planar_straight-line_graph) Delaunay Triangulation Mesh Refinement with minimum angle α(22.5) ## Usage ```cs // input points for a polygon2D contor List points = new List(); // Add Vector2 to points points.Add(new Vector2(-2.5f, -2.5f)); points.Add(new Vector2(2.5f, -2.5f)); points.Add(new Vector2(4.5f, 2.5f)); points.Add(new Vector2(0.5f, 4.5f)); points.Add(new Vector2(-3.5f, 2.5f)); // construct Polygon2D Polygon2D polygon = Polygon2D.Contour(points.ToArray()); // construct Triangulation2D with Polygon2D and threshold angle (18f ~ 27f recommended) Triangulation2D triangulation = new Triangulation2D(polygon, 22.5f); // build a mesh from triangles in a Triangulation2D instance Mesh mesh = triangulation.Build(); // GetComponent().sharedMesh = mesh; ``` ## Demo ## Sources - Jim Ruppert. A Delaunay Refinement Algorithm for Quality 2-Dimensional Mesh Generation - http://www.cis.upenn.edu/~cis610/ruppert.pdf - Ruppert's algorithm - https://en.wikipedia.org/wiki/Ruppert%27s_algorithm - Ruppert's Delaunay Refinement Algorithm - https://www.cs.cmu.edu/~quake/tripaper/triangle3.html - Chapter 7.pdf - http://www.ti.inf.ethz.ch/ew/Lehre/CG13/lecture/Chapter%207.pdf