# Machine-Learning-Flappy-Bird **Repository Path**: xsyzer/Machine-Learning-Flappy-Bird ## Basic Information - **Project Name**: Machine-Learning-Flappy-Bird - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-05-17 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Machine Learning for Flappy Bird using Neural Network and Genetic Algorithm Here is the source code for a HTML5 project that implements a machine learning algorithm in the Flappy Bird video game using neural networks and a genetic algorithm. The program teaches a little bird how to flap optimally in order to fly safely through barriers as long as possible. The complete tutorial with much more details and demo you can find here: [http://www.askforgametask.com/tutorial/machine-learning-algorithm-flappy-bird](http://www.askforgametask.com/tutorial/machine-learning-algorithm-flappy-bird) Here you can also watch a short video with a simple presentation of the algorithm: [https://www.youtube.com/watch?v=aeWmdojEJf0](https://www.youtube.com/watch?v=aeWmdojEJf0) All code is written in HTML5 using [Phaser framework](http://phaser.io/) and [Synaptic Neural Network library](https://synaptic.juancazala.com) for neural network implementation. ![Flappy Bird Screenshot](https://raw.githubusercontent.com/ssusnic/Machine-Learning-Flappy-Bird/master/screenshots/flappy_10.png "Flappy Bird Screenshot") ## Neural Network Architecture To play the game, each unit (bird) has its own neural network consisted of the next 3 layers: 1. an input layer with 2 neurons presenting what a bird sees: ``` 1) horizontal distance between the bird and the closest gap 2) height difference between the bird and the closest gap ``` 2. a hidden layer with 6 neurons 3. an output layer with 1 neuron used to provide an action as follows: ``` if output > 0.5 then flap else do nothing ``` ![Flappy Bird Neural Network](https://raw.githubusercontent.com/ssusnic/Machine-Learning-Flappy-Bird/master/screenshots/flappy_06.png "Flappy Bird Neural Network") There is used [Synaptic Neural Network library](https://synaptic.juancazala.com) to implement entire artificial neural network instead of making a new one from the scratch. ## The Main Concept of Machine Learning The main concept of machine learning implemented in this program is based on the neuro-evolution form. It uses evolutionary algorithms such as a genetic algorithm to train artificial neural networks. Here are the main steps: 1. create a new population of 10 units (birds) with a **random neural network** 2. let all units play the game simultaneously by using their own neural networks 3. for each unit calculate its **fitness** function to measure its quality as: ``` fitness = total travelled distance - distance to the closest gap ``` ![Flappy Bird Fitness](https://raw.githubusercontent.com/ssusnic/Machine-Learning-Flappy-Bird/master/screenshots/flappy_08.png "Flappy Bird Fitness") 4. when all units are killed, evaluate the current population to the next one using **genetic algorithm operators** (selection, crossover and mutation) as follows: ``` 1. sort the units of the current population in decreasing order by their fitness ranking 2. select the top 4 units and mark them as the winners of the current population 3. the 4 winners are directly passed on to the next population 4. to fill the rest of the next population, create 6 offsprings as follows: - 1 offspring is made by a crossover of two best winners - 3 offsprings are made by a crossover of two random winners - 2 offsprings are direct copy of two random winners 5. to add some variations, apply random mutations on each offspring. ``` 5. go back to the step 2 ## Implementation ### Requirements Since the program is written in HTML5 using [Phaser framework](http://phaser.io/) and [Synaptic Neural Network library](https://synaptic.juancazala.com) you need these files: - **phaser.min.js** - **synaptic.min.js** ### gameplay.js The entire game logic is implemented in **gameplay.js** file. It consists of the following classes: - `App.Main`, the main routine with the following essential functions: - _preload()_ to preload all assets - _create()_ to create all objects and initialize a new genetic algorithm object - _update()_ to run the main loop in which the Flappy Bird game is played by using AI neural networks and the population is evolved by using genetic algorithm - _drawStatus()_ to display information of all units - `TreeGroup Class`, extended Phaser Group class to represent a moving barrier. This group contains a top and a bottom Tree sprite. - `Tree Class`, extended Phaser Sprite class to represent a Tree sprite. - `Bird Class`, extended Phaser Sprite class to represent a Bird sprite. - `Text Class`, extended Phaser BitmapText class used for drawing text. ### genetic.js The genetic algorithm is implemented in **genetic.js** file which consists of the following class: - `GeneticAlgorithm Class`, the main class to handle all genetic algorithm operations. It needs two parameters: **_max_units_** to set a total number of units in population and **_top_units_** to set a number of top units (winners) used for evolving population. Here are its essential functions: - _reset()_ to reset genetic algorithm parameters - _createPopulation()_ to create a new population - _activateBrain()_ to activate the AI neural network of an unit and get its output action according to the inputs - _evolvePopulation()_ to evolve the population by using genetic operators (selection, crossover and mutations) - _selection()_ to select the best units from the current population - _crossOver()_ to perform a single point crossover between two parents - _mutation()_ to perform random mutations on an offspring