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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- This optional import allows products that distribute the debugger libs to tweak settings that will affect its
build, without having to fork the project unnecessarily. The Mono.Debugging.overrides file is a plain
MSBuild file with additional properties, and can exist anywhere upwards from the current debugger-libs repo
clone path, making it very flexible even if the project is submoduled.
-->
<PropertyGroup>
<DebuggerLibsOverrides Condition="'$(DebuggerLibsOverrides)' == ''">$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildProjectDirectory), Mono.Debugging.overrides))\Mono.Debugging.overrides</DebuggerLibsOverrides>
</PropertyGroup>
<Import Project="$(DebuggerLibsOverrides)" Condition="Exists('$(DebuggerLibsOverrides)')" />
<!-- This is an example of a custom override file -->
<!--
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<AssemblyName>$(AssemblyName.Replace('Mono', 'MyCompany'))</AssemblyName>
<AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)MyCompany.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
</Project>
-->
<!-- Uncomment this for sign debugger dll's -->
<!--
<PropertyGroup>
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)\Mono.Debugging\mono.debugging.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
-->
</Project>
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