# CocosCreatorShader **Repository Path**: zenskcode/cocos-creator-shader ## Basic Information - **Project Name**: CocosCreatorShader - **Description**: 大道至简,殊途同归。 CocosCreatorShader意图在于帮助不会Shader的用户能够快速了解如何使用Cocos Effect。 CocosCreatorShader intends to help users who do not know Shader quickly understand how to use Cocos Effect. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: v3.5.x - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 326 - **Created**: 2022-04-07 - **Last Updated**: 2023-06-07 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## CocosCreatorShader ### Purpose CocosCreatorShader intends to help users who do not know Shader quickly understand how to use Cocos Effect. ### Version Cocos Creator v3.5.x ### 2D | NO1 | Type1 | Proj1 | NO2 | Type2 | Proj2 | NO3 | Type3 | Proj3 | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | 1 | 2D | [图片闪光](#spriteflashlight) | 2 | 2D | [受击闪白](#hitwhite) | 3 | 2D | [UI内发光](#glowinner) | | 4 | 2D | [高斯模糊](#gaussianblur) | 5 | 2D | [圆形头像](#circleavatar) | 6 | 2D | [图片溶解](#spritedissolve) | | 7 | 2D | [图片合集](#spritefilter) | 8 | 2D | [渐变过渡的相册](#gradualtransitionalalbum) | 9 | 2D | [马赛克](#spritemosaic) | | 10 | 2D | [镜面光泽](#spritestreamer) | 11 | 2D | [水面波纹](#waterspread) | 12 | 2D | [灯光跟随](#followspot) | | 13 | 2D | [融球](#metaball) | 14 | 2D | [图片消融](#spriteablation) | 15 | 2D | [2D灯光](#sprite2dlight) | | 16 | 2D | [摸牌](#drawcard) | 17 | 2D | [按钮流光](#buttonambilight) | 18 | 2D | [彩虹](#spritedrawrainbow) | | 19 | 2D | [动态光影](#spritedynamiclightandshadow) | 20 | 2D | [图片高亮](#spritehighlight) | 21 | 2D | [大风吹](#windblowingthrough2d) | | 22 | 2D | [自定义头像](#spriteradiusshader) | 23 | 2D | [加载](#spriteloading) | 24 | 2D | [波浪](#spritewave) | | 25 | 2D | [曲线波浪](#spritesinewave) | 26 | 2D | [UI内发光2](#glowinnerv2) | 27 | 2D | [加载2](#spriteloadingv2) | | 28 | 2D | [UI外发光](#glowoutter) | 29 | 2D | [2D火焰描边](#firestroke) | 30 | 2D | [循环隧道](#looptunnel) | | 31 | 2D | [转场动画](#transition) | 32 | 2D | [满月与星光](#moonstar) | 33 | 2D | [箭头引导线](#arrowguideline) | | 34 | 2D | [无限滚动背景](#movingbackground) | 35 | 2D | [方形进度加载](#rectdraw) | 36 | 2D | [河面](#river) | | 37 | 2D | [卡牌透视](#cardperspective) | 38 | 2D | [情人节](#valentineday) | 39 | 2D | [迷人的色彩](#amazingcolor) | | 40 | 2D | [迷恋](#obsession) | 41 | 2D | [光圈](#lightcircle) | 42 | 2D | [网状光圈](#lightnet) | | 43 | 2D | [光行](#lightrun) | 44 | 2D | [心跳](#heartbeat) | 45 | 2D | [超级马里奥](#supermario) | | 46 | 2D | [旋转的圆点](#swirlingdots) | 47 | 2D | [变形花](#deformflower) | 48 | 2D | [星空](#starbackground) | | 49 | 2D | [草地](#grassy) | 50 | 2D | [空间传送门](#glowcircle) | 51 | 2D | [形状调整](#tweaked) | ### 3D | NO1 | Type1 | Proj1 | NO2 | Type2 | Proj2 | NO3 | Type3 | Proj3 | | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | :---: | | 1 | 3D | [人物护盾](#roleshield) | 2 | 3D | [模型高亮](#rolehighlight) | 3 | 3D | [模型遮挡透视](#occlusionperspective) | | 4 | 3D | [LowPoly风格水面](#lowpolywater) | 5 | 3D | [噪声水面](#noisewater) | 6 | 3D | [模型内发光](#modelinnerglow) | | 7 | 3D | [模型描边](#modeloutline) | 8 | 3D | [模型消融](#modeldissolve) | 9 | 3D | [云海](#seaofclouds) | | 10 | 3D | [模型擦除](#modelerase) | ## Examples ### SpriteFlashLight | 编号 | 类目 | 项目 | 编辑器版本 | 返回顶部 | 备注 | | :---: | :---: | :---: | :---: | :---: | :---: | | 1.1 | 2D | [图片流光](https://gitee.com/yeshao2069/cocos-creator-shader/tree/v3.5.x/demo/2d/Creator3.5.0_2D_Sprite_FlashLight) | 3.5.0 | [返回顶部](#2d) | 无 |